0.) Appearance: Pallid green skin, charcoal black hair, well maintained tusks in lower jaw. Eyes are black where the whites should be with glowing red-violet irises with draconic slits for pupils. Wears a black cloak on an olive toned tunic, with black leather belts and straps. Breeches are sand colored with rich brown leather boots. Likes to wear his monocle when reading and equipped with an axe and pistol.
1.) Size: Medium.
2.) Speed: 30 feet.
3.) Darkvision: 60 feet
4.) Menacing: You gain proficiency in the Intimidation skill.
5.) Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
6.) Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
7.) Background Feat: Speciality- "Alchemist"
8.) Background Feat: Researcher- When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature.
9.) Free Feat (Lvl 1 of 1): Skilled- Carpenters Tools, Woodcarvers Tools, and Survival Proficiency
10.) Artificer (Lvl 1 of 1): Magical Tinkering
11.) Artificer (Lvl 1 of 1): Spellcasting- Tools Required & INT
12.) Artificer (Lvl 2 of 2): Infusions- Alchemy Jug, Repeating Shot, Returning Weapon, Wand of Secrets
13.) Artificer (Lvl 3 of 3): Specialization- Alchemist (Subclass, Alchemists Tools Proficiency and Free Spells)
14.) Artificer (Lvl 3 of 3): Experimental Elixir (See Chart. Prepare one per long rest and Action to use for random effect. Or use Spell Slot and Action to create/use, then choose effect.)
15.) Artificer (Lvl 3 of 3): Right Tool for the Job
16.) Blood Hunter (Lvl 1 of 4): Hunter's Bane- You have advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
17.) Blood Hunter (Lvl 1 of 4): Hemocraft Die Size- 1d4, Hemocraft save DC = 8 + your proficiency bonus + INT
18.) Blood Hunter (Lvl 1 of 4): Blood Maledict- Learned 1 Blood Curse, to amplify roll hemocraft die and take necrotic damage- "Blood Curse of Bloated Agony"
19.) Blood Hunter (Lvl 2 of 5): Fighting Style- Archery
20.) Blood Hunter (Lvl 2 of 5): Crimson Rite- Rite of the Flame, to activate use bonus action and roll hemocraft die for necrotic damage to self. Then deal hemocraft die's worth of rite damage until next rest with weapon damage.
21.) Blood Hunter (Lvl 3 of 6): Order of the Mutant (Subclass, create 1 Mutagen per rest but know 4 Formulas)
22.) Blood Hunter (Lvl 3 of 6): Mutagen Formulas- Celerity, Potency, Sagacity, and Vermillion
23.) Blood Hunter (Lvl 4 of 7): Feat- Linguist (+1 INT, Elvish, Dwarvish, and Gnomish; and can write Ciphers with a DC equal to your INT + your proficiency bonus)
Features & Traits