Force Powered: Whenever the guardian is subjected to force damage, it takes no damage and instead regains a number of Hit Points equal to the force damage dealt. If the number of hit points regained is more than its max hit points it gains it in temporary hit points. Immutable Form: The guardian is immune to any spell or effect that would alter its form. Magic Resistance: The guardian has advantage on Saving Throws against Spells and other magical effects. Magic Weapons: The guardian’s weapon attacks are magical.
Multiattack: The Arcane Guardian makes four slam attacks: Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 1d8+3 bludgeoning damage Energy Shot (Recharges on a long rest): The Arcane Guardian unleashes a 5ft wide 60ft long beam of green force energy from its chest’s core. Each creature in the area must make a DC 15 Dexterity saving throw or take 45 10d8 force damage on a fail and half as much on a successful save.
The Tower of Wonder