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Zrijk

12 Level (1000000/120000 XP for level-up) Criminal Background Dragonborn Race / Species / Heritage Chaotic Good Alignment
Rogue
Level 12
Hit Dice: 12/12
1d8+1 Class 1

STR
10
+0
DEX
20
+5
CON
12
+1
INT
8
-1
WIS
16
+3
CHA
16
+3
68
Hit Points
+5
Initiative (DEX)
16
Armor Class (AC)
+4
Prof. Bonus
40
Speed (walk/run/fly)
+8 Expertise Bonus
+4 Proficiency Bonus
+0 Strength
+9 Dexterity
+1 Constitution
+3 Intelligence
+3 Wisdom
+3 Charisma
saving throws
+13 Acrobatics DEX
+3 Animal Handling WIS
-1 Arcana INT
+0 Athletics STR
+7 Deception CHA
-1 History INT
+3 Insight WIS
+3 Intimidation CHA
-1 Investigation INT
skills
+3 Medicine WIS
+7 Nature INT
+11 Perception WIS
+3 Performance CHA
+11 Persuasion CHA
-1 Religion INT
+9 Sleight of Hand DEX
+13 Stealth DEX
+11 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Rapier +9 DEX 1d8+5 Piercing
 Finesse
Shortbow +9 DEX 1d6+5 Piercing
 Ammunition (80/320), two-handed
Dagger +9 DEX 1d4+5 Piercing
 Finesse, light, thrown (20/60)
Attacks

Background

Spy Contact


You have a reliable and trustworthy contact who acts as your liaison to a network of other spies. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Class

Expertise


  • Choose 4 skill profs.
  • PB is doubled for skills chosen
  • Sneak Attack


  • Applies if you have Adv on the attack
  • Applies if another enemy of the target is within 5ft of it
  • Must use a range or finesse weapon
  • 6d6 (6d6?!!/.!/) extra damage die
  • Thieves' Cant


  • Funny secret language
  • Apparently it takes 4 times longer to convey a message in Thieves' Cant when spoken
  • Cunning Action


  • BA to Dash, Disengage or Hide
  • Uncanny Dodge


  • Reaction
  • When hit w/ an attack, can halve the attack's DMG against you
  • Evasion


  • Applicable when making a DEX save VS. an AoE
  • Half DMG on failed save, none on success
  • god rogues are such bullshit i love them
  • Reliable Talent


  • Applicable when making a check w/ a skill you have proficiency/expertise in
  • A roll of 9 or lower can be treated as a 10
  • rogues are SUCH bullshit i love them
  • Subclass

    Skirmisher


  • Reaction
  • Move up to 20ft when an enemy ends its turn within 5ft of you
  • Movement does not provoke opportunity attacks
  • Survivalist


  • Prof. in Nature and Survival if not already proficient
  • Expertise in both skills
  • Superior Mobility


  • +10ft of movement
  • Race

    Breath Weapon


  • Action to exhale energy
  • Once per LRest/SRest
  • Cold DMG; 15ft cone [CON save]
  • DC = 13 [8 + CON + PB]
  • 4d6 DMG on fail, halved on success
  • Damage Resistance


  • RES to Cold DMG

  • Features & Traits
    Armor
  • Leather armor

  • Weapons
  • A rapier
  • A shortbow + a quiver w/ 20 arrows
  • 2 daggers

  • Items
  • Thieves' tools
  • Explorer's pack
  • A crowbar
  • A bracelet of hawk feathers
  • A Silver Symbol
  • A Qyxpahrgh medallion

  • Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
    Languages
  • Common (Spoken)
  • Draconic
  • Thieves' Cant
  • Proficiencies
    Armor: Light Armor
    Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
    Tools: Playing card set, thieves' tools

    Languages & Proficiencies
    I don't pay attention to the risks in a situation - never tell me the odds.
    The best way to get me to do something is to tell me I can't do it.
    I love a good insult, even one directed at me.
    When I set my mind to something, I follow through no matter what gets in my way.

    Personality Traits
    Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
    Charity. I always try to help those in need, no matter what the personal cost. (Good)

    Ideals
    Everything I do is for the common people.
    I protect those who cannot protect themselves.

    Bonds
    If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.
    I sometimes have trouble keeping my true feelings hidden. My sharp tongue tends to land me in trouble.
    I know when to be ruthless-- especially when dealing with my enemies.

    Flaws


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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    AreSnakesSly.

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