Athletics
Strength
Use this skill to accomplish difficult or strenuous physical tasks like climbing, jumping, or swimming. As a general rule, characters cannot make multiple attempts at tasks using this skill.
Example Tasks
0 If another creature attempts to prevent a character from breaking down a door by standing on the other side this becomes an opposed check.
1 If the surface is slippery this check is made at disadvantage.
2 Characters must run 20’ prior to jumping, characters in heavy armor cannot make a running jump.
3 Characters in heavy armor make this check at disadvantage.
4 The distance jumped is the 5’ + 1’ for every 1 point above 10 the character scores on the check result.
5 The height jumped is 2’ + 1’ for every 5 points above 10 the character scored on the check result.
6 The distance jumped is 2’ + 1’ for every 2 points above 10 the character scored on the check result.
7 The height jumped is 1’ + 1’ for every 5 points above 10 the character scored on the check result.
8 Characters whose attempts to swim are hampered by another creature’s attempt to pull/push or drown them this check is made at disadvantage.