Benefit: When you charge as a full action, you can attempt an Intimidate check to demoralize a creature within your melee reach at the end of the charge, rather than making a melee attack. If you succeed at your Intimidate check, the target is shaken for 1 additional round and you gain a +1 morale bonus to attack rolls to resolve combat maneuvers against the target until the end of your next turn.
Special: If you have an ability that allows you to charge without taking penalties to your attack roll or AC (such as the charge attack ability from the soldier’s blitz fighting style), you qualify for this feat as though you had the ferocious charge ability.