Hit Points at first Level: 12 + Consitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier
Proficiences
Armor: Light armour, medium armour, shields
Weapons: Simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Choose from Animal Handeling, Athletics, Intimidation, Nature, Perception and Survival
Starting Equipment
You start with the following equipment in addition to the equipment granted by your background
(a) a greataxe or (b) any martial melee weapon
(a) two handaxes or (b) and simple weapon
an explorers pack and for javelins