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Wizzard


Hit Points

Hit Dice: d6 per Wizzard level
Hit Points at first Level: 1d6
Hit Points at Higher Levels: 1d6 + your Constitution modifier

Proficiences

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbow
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion

Starting Equipment

You start with the following equipment in addition to the equipment granted by your background   (a) a quarterstaff or (b) a dagger (a) a component pouch or (b) an arcane focus (a) a scholars pack or (b) an explorers pack spellbook


Spellcasting

As a student of arcane magic, you have a spell book containing spells that show the first glimmerings of your true power.


Created by

Cargonoth.

Statblock Type

Class Features

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