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D & D 3.5e Character: Otto, Hand of Pelor, Radiant Servant
Description
NameOtto, Hand of Pelor, Radiant Servant
Age23
GenderMale
RaceHuman
ClassCleric
Height5' 11"
Weight185
SkinTanned
EyesBlue
HairBrown
Information
Level14
Experience98500
Fav. HandLeft
Origin
AlignmentNeutral
FaithPelor
Fav. Class
BackgroundCleric
Carry Capacity600
Current Carry Weight0
Portrait
Abilities
 basictemporary
STR12 +1 20 +5
DEX11 +0 17 +3
CON15 +2 18 +4
INT14 +2 14 +2
WIS19 +4 30 +10
CHA12 +1 16 +3
Stats
HP100 of 100
HP temp14 of 14
AC32
AC flat footed32
AC touch19
Conditions12 AP
Initiative +0
Hit Dice 1d8
Base Attack Bonus+14
Speed
Walking40
Loaded30
Running
Travel
Forced March
Flying
Swimming
Climbing
Saves
Fortitude +13 ( CON )
Reflex +6 ( DEX )
Willpower +19 ( WIS )
Weapons
NameMorningstar
Att. Bonus Dmg Crit Range Type Weight Size
+0 1d8 x2 5 Bludgeoning and piercing 6 lbs Medium
Specials
NameMasterwork Crossbow, Light
Att. Bonus Dmg Crit Range Type Weight Size
+1 1d8 19–20/×2 80ft. Piercing 4 lbs Medium
Specials Loading a light crossbow is a move action that provokes attacks of opportunity.
NameMasterwork Sickle
Att. Bonus Dmg Crit Range Type Weight Size
+1 1d6 x2 5 Slashing 2 lbs
Specials
NameAdamantine Heavy Mace +1
Att. Bonus Dmg Crit Range Type Weight Size
+1 1d8+1 x2 5 Bludgeoning 8 lbs Medium
Specials Ignores hardness less than 20
Armor Sets & Shield
NameAdamantine Heavy Plate +1
Type AC Max Dex Bonus Check Penalty Spell Failure Speed Weight
Full Plate 10 0 -7 45 % 20 100 lbs
Specials DR 3/-
NameMasterwork Heavy Steel Shield +1
Type AC Max Dex Bonus Check Penalty Spell Failure Speed Weight
Shield 3 -1 15 % 15 lbs
Specials
Spell Slots
  SL 0 SL 1 SL 2 SL 3 SL 4 SL 5 SL 6 SL 7 SL 8 SL 9
known 6 6+1 5+1 5+1 4+1
per day 6 7 6 6 5
Belongings
Money: 8 cp, 5 sp, 10 gp, pp
Used Tome of Understanding
Notes

DR 3/-
3/day Belt of Healing
(Anklet of translocation 10 ft. 2/day)
+3 competence bonus on saving throws against mind-affecting spells and abilities.
-8 Armory Check Penalty to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble. Double to Swim.
1 Domain Spell per level - Good, Heal
20 Ft Move with armor
15 Ft Move with load
Celestial, Abyssal, Infernal
Skills
Skill NameBase AttrBonus
    Appraise INT +2
    Autohypnosis WIS +10
    Balance DEX +3
    Bluff CHA +3
    Climb STR +5
Concentration CON +12
Craft: INT +2
    Craft: INT +2
    Craft: INT +2
    Decipher Script INT +2
Diplomacy CHA +18
    Disable Device INT +2
    Disguise CHA +3
    Escape Artist DEX +3
    Forgery INT +2
    Gather Information CHA +3
    Handle Animal CHA +3
Heal WIS +22
    Hide DEX +3
    Intimidate CHA +3
    Jump STR +10
Knowledge: Arcana INT +5
Knowledge: Religion INT +10
Knowledge: History INT +3
Knowledge: Planes INT +8
    Knowledge: INT +2
    Listen WIS +10
    Move Silently DEX +3
    Open Lock DEX +3
    Perform: CHA +3
    Perform: CHA +3
    Perform: CHA +3
Profession: Healer WIS +14
    Profession: WIS +10
    Psicraft INT +2
    Ride DEX +3
    Search INT +2
Sense Motive WIS +24
    Sleight of Hand DEX +3
Spellcraft INT +13
    Spot WIS +10
    Survival WIS +10
    Swim STR +5
    Tumble DEX +3
    Use Magic Device CHA +3
    Use Psionic Device CHA +3
    Use Rope DEX +3
™ & © Wizards of the Coast
D & D 3.5e Character Sheet v1.01, made by Tillerz - Updated: 2024-05-11

The statblocks of your features

[block: gain +5 dodge bonus 10 rounds Kord Power Spontaneous Domains Extra Greater Turning (Su) Turn Undead +2 bonus (11+CHA mod/day) You cast Healing & Good spells at +1 caster level. Extended Spell - Double duration if cast with slot 1 higher Persistent Spell - Duration of 24 hours if cast with spell slot six levels higher Extra Turning Divine Metamagic - Persistent Spell - 7 Turn Undead charges Spell Storing - 3 level slots   3/day Heal or Damage: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage.]

The statblocks of your proficiencies

[block: Infernal Simple weapons]

Statblocks for your spells.

Level 0 Spells

[block: Cure Minor Wounds Purify Food and Drink Detect Poison Mending Read Magic]

Level 1 Spells

[block: Bless Cure Light Wounds Sanctuary Doom Shield of Faith Protection from Evil]

Level 2 Spells

[block: Spiritual Weapon Inflict Moderate Wounds Cure Moderate Wounds Align Weapon Ghost Touch Weapon Mark of Judgment Hold Person Close Wounds (instant)]

Level 3 Spells

[block: Cure Serious Wounds Dispel Magic Locate Object Mass Lesser Vigor Battlemagic Perception ]

Created by

Mmckible.

Statblock Type

Character Sheet (2020)

Link/Embed