Spellcasting. The Corrupted Captain is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells: Cantrips (at will): chill touch, eldritch blast, mage hand
Special Abilities
Eldritch Armor Each turn, the Cursed Captain is immune to the first 10 damage inflicted to her. This ability resets on every turn. However, radiant damage bypasses this effect and removes all immunities and damage reductions for the rest of the round.
Sunless slumber The Glimmer degrades rapidly in the sun. The resistances and immunities of the Cursed Captain are removed once she is basked in sunlight. Additionaly, sun light pierces through her shroud abilities and she takes 1d4 necrotic damage at the beginning of each turn if not in shadows.
Cursed Khopesh Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Multiattack The Cursed Captain makes two attacks with her khopesh.
Backflip When a creature attacks her with a melee or ranged attack, she can make a Dexterity (Acrobatics) check to avoid being hit. If the result is higher than the attack roll, the attack misses.
The Captain can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Captain regains spent legendary actions at the start of its turn. Reposition The Captain moves 10 feet without provoking Opportunity Attacks. Extra Attack The Captain makes one attack with her khopesh.
Vilain Action
These actions happen at the beginning of their respective rounds (R2 = 2nd round etc.) regardless of initiative order.
Rally [R2] Every Husk still standing makes an attack if it has a target at range.
Broken Mast [R3] After the second round of battle, the mast brakes down and reduces the battlemap.
Dark Sun [R4]
The Cursed Captain makes a single cleaving attack sending a wave of energy around her, creating a dark sun above her head and halving all characters' movement speed for a round.
Every character failing a Dex save against it takes 1d4 damage and gets pulled to her melee range (5ft.).
If more than one character were pulled, the dark sun crashes down onto the Cursed Captain dealing to every character in a 15ft radius around her 1d8 damage per character pulled (up to 6d8). She is not affected by these damages. If less than 2 characters were pulled, the sun just disappears after the end of the round.