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Corrupted Captain CR: 6

Medium humanoid,
Armor Class: 17
Hit Points: 76
Speed: 40 ft

STR

15 +2

DEX

15 +2

CON

14 +2

INT

12 +1

WIS

12 +1

CHA

16 +3

Saving Throws: Int +4, Cha +5
Skills: Arcana +4, History +4
Damage Vulnerabilities: radiant
Damage Resistances: psychic ; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: necrotic
Condition Immunities: exhaustion
Senses: Darkvision 60 ft., passive Perception 13
Languages: Common, Deep Speech
Challenge Rating: 6
by Kudos Studio

Spellcasting. The Corrupted Captain is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:   Cantrips (at will): chill touch, eldritch blast, mage hand

2/day:
Eldritch Restraints The ground in a 20-foot radius centered on a point within range sprouts chains of dark energy. The area becomes difficult terrain for 1d4 rounds. Each round, every creature inside the zone must succeed a Dex save or suffer 1d6 necrotic damage and become grappled.   Echos or Corruption The Cursed Captain unleashes a destructive sound wave in a 30-foot cone. Each creature in the area must make a Dexterity saving throw. On a failed save, a target takes 4d6 force damage, is pushed 20 feet directly away from the caster, and is knocked prone. On a successful save, a target takes half as much damage and isn’t pushed or knocked prone.   Hold person The Cursed Captain targets a humanoid that she can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for 1d4 rounds. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.   Invisibility The Cursed Captain becomes invisible for up to 2 rounds. Anything she is wearing or carrying is invisible as long as it is on her person. The spell ends if she attacks or casts a spell.


Special Abilities   Eldritch Armor Each turn, the Cursed Captain is immune to the first 10 damage inflicted to her. This ability resets on every turn. However, radiant damage bypasses this effect and removes all immunities and damage reductions for the rest of the round.
  Sunless slumber The Glimmer degrades rapidly in the sun. The resistances and immunities of the Cursed Captain are removed once she is basked in sunlight. Additionaly, sun light pierces through her shroud abilities and she takes 1d4 necrotic damage at the beginning of each turn if not in shadows.

Actions

Cursed Khopesh Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.   Multiattack The Cursed Captain makes two attacks with her khopesh.

Reactions

Backflip When a creature attacks her with a melee or ranged attack, she can make a Dexterity (Acrobatics) check to avoid being hit. If the result is higher than the attack roll, the attack misses.

Legendary Actions

The Captain can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Captain regains spent legendary actions at the start of its turn.   Reposition The Captain moves 10 feet without provoking Opportunity Attacks.   Extra Attack The Captain makes one attack with her khopesh.    

Lair Actions

Vilain Action
These actions happen at the beginning of their respective rounds (R2 = 2nd round etc.) regardless of initiative order.   Rally [R2] Every Husk still standing makes an attack if it has a target at range.
  Broken Mast [R3] After the second round of battle, the mast brakes down and reduces the battlemap.
  Dark Sun [R4] The Cursed Captain makes a single cleaving attack sending a wave of energy around her, creating a dark sun above her head and halving all characters' movement speed for a round.   Every character failing a Dex save against it takes 1d4 damage and gets pulled to her melee range (5ft.).   If more than one character were pulled, the dark sun crashes down onto the Cursed Captain dealing to every character in a 15ft radius around her 1d8 damage per character pulled (up to 6d8). She is not affected by these damages. If less than 2 characters were pulled, the sun just disappears after the end of the round.


Created by

Monzoobo.

Statblock Type

Monster

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