Intelligence Bonuses. Proficiency in Culture, Insight, and Performance.
Feat. Guardian. You cannot be surprised while not incapacitated. When a creature hits a target other than you that is within your reach you can use your reaction to do any of the following actions: (Reduce the damage of the Attack by an amount equal to your Attack Modifier + your Proficiency Bonus, as you deflect the strike away from the target.) (Become the target of the Attack instead, leaping in front of the Target before returning to your space).
Feat Tactician. You gain proficiency with the History skill. If you are already with this skill when you gain this feat, your proficiency bonus is doubled when you make an ability check that uses this proficiency. As a bonus action on your turn, choose a creature that shares a language with you and can see or hear you within 30 feet. The next attack made by that creature before the end of its next turn has advantage.
Feat: Menacing. Expertise in Intimidation, Action, Intimidation check contested by Survival to attempt to make all enemies that can hear and see me frightened until the end of my next turn. If they succeed they are immune for 1 hour.
Feat: War Caster. You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage, you can perform the somatic components of spells even when you have weapons or a shield in one or both hands, and when a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Feat: Tough. Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
Soul Binding. Bind some vestiges, once per day 10 minute ritual, must choose which vestiges to have available for rebind
Rebinding. Bonus Action, 2/day, rebind one vestige of equal or lower level than currently bound vestige
Minor Spirits. Haunt, Lantern, Torchling.
Supress Sign. Action to Supress all Traits, Unsupress requires no action
Spirit Transposition. You can use a bonus action to exchange places with one of your avatars, once you use this ability you cannot do so until you finish a short or long rest.
Summon Stand: Bonus Action, Flying Speed of 30 feet, AC (17), Attacks can be made through it, Spells can be cast through it, It has all abilities and Traits given by Vestiges
Features & Traits