Ranger Features
Favored Enemy PHB, pg. 91
You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
Enemy: Monstrosities
Natural Explorer PHB, pg. 91
You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.
Coast
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.
Fighting Style PHB, pg. 91
You adopt a particular style of fighting as your specialty.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Spellcasting PHB, pg. 91
You can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 12, Spell Attack +4).
Ranger Archetype PHB, pg. 92
Hunter
Primeval Awareness PHB, pg. 92
As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn’t reveal the creatures’ location or number.
Primeval Awareness: 1 Action
Hunter’s Prey PHB, pg. 93
You gain an additional attack feature.
Horde Breaker
Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 ft. of the original target and within range of your weapon.
Horde Breaker: (No Action)
Ability Score Improvement PHB, pg. 92
Feat
Sharpshooter
Extra Attack PHB, pg. 92
You can attack twice whenever you take the Attack action on your turn.
RACIAL TRAITS
Languages
You can speak, read, and write Common and one extra language.
Constructed Resilience - You have advantage on saving throws against disease and becoming poisoned, and you have resistance to poison damage.
Natural Armor - Your skin in places has been replaced with a tough, metallic exoskeleton. When you aren’t wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Crossbow Expert
Sharpshooter PHB, pg. 170
Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls and your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.
Crossbow Expert PHB, pg. 165
You ignore the loading property of crossbows with which you are proficient. Being within 5 ft. of a hostile creature doesn’t impose disadvantage on your ranged attack rolls, and when you use the Attack action and with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.
Crossbow Expert Attack: 1 Bonus Action
Tough PHB, pg. 170
Your HP maximum increases by 10.
Features & Traits