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Saint

5 Level (0/14000 XP for level-up) Wildspacer Background Reforged Race / Species / Heritage Neutral Alignment
Ranger
Level 5
Hit Dice: 5/5
1d10+1 Class 1

STR
12
+1
DEX
17
+3
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
13
+1
49
Hit Points
+6
Initiative (DEX)
13
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
Spellcasting ...
+4 Attack mod
WIS Ability
+1 Abi Mod
12 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+4 Strength
+6 Dexterity
+1 Constitution
+0 Intelligence
+1 Wisdom
+1 Charisma
saving throws
+6 Acrobatics DEX
+4 Animal Handling WIS
+0 Arcana INT
+4 Athletics STR
+4 Deception CHA
+0 History INT
+1 Insight WIS
+1 Intimidation CHA
+0 Investigation INT
skills
+1 Medicine WIS
+0 Nature INT
+4 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+0 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +3 DEX 1d4+3 Piercing
 Finesse, Light, Thrown
Light Hammer +1 STR 1d4+1 Bludgeoning
 Light, Thrown
Crossbow, light +1 STR 1d8+1 Piercing
 Ammunition, Loading, Range, Two-Handed
Longbow +1 STR 1d8+1 Piercing
 Ammunition, Heavy, Range, Two-Handed
Attacks

Spell Book

Ranger Features

Favored Enemy PHB, pg. 91
You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

Enemy: Monstrosities

Natural Explorer PHB, pg. 91
You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.

Coast
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.

Fighting Style PHB, pg. 91
You adopt a particular style of fighting as your specialty.

Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.

Spellcasting PHB, pg. 91
You can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 12, Spell Attack +4).

Ranger Archetype PHB, pg. 92
Hunter
Primeval Awareness PHB, pg. 92
As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn’t reveal the creatures’ location or number.

Primeval Awareness: 1 Action

Hunter’s Prey PHB, pg. 93
You gain an additional attack feature.

Horde Breaker
Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 ft. of the original target and within range of your weapon.

Horde Breaker: (No Action)

Ability Score Improvement PHB, pg. 92
Feat
Sharpshooter
Extra Attack PHB, pg. 92
You can attack twice whenever you take the Attack action on your turn.

RACIAL TRAITS
Languages
You can speak, read, and write Common and one extra language.

Constructed Resilience - You have advantage on saving throws against disease and becoming poisoned, and you have resistance to poison damage.

Natural Armor - Your skin in places has been replaced with a tough, metallic exoskeleton. When you aren’t wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Crossbow Expert

Sharpshooter PHB, pg. 170
Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls and your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.

Crossbow Expert PHB, pg. 165
You ignore the loading property of crossbows with which you are proficient. Being within 5 ft. of a hostile creature doesn’t impose disadvantage on your ranged attack rolls, and when you use the Attack action and with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.

Crossbow Expert Attack: 1 Bonus Action

Tough PHB, pg. 170
Your HP maximum increases by 10.

Features & Traits
Leather, Dagger, Light Hammer, Crossbow light, Longbow, Arrows, Crossbow Bolts, Backpack, Clothes Traveler's, Grappling Hook, Pouch, Rope Hempen (50 feet), Bedroll, Mess Kit, Rations (1 day), Rope Hempen (50 feet), Tinderbox, Torch, Waterskin

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
Common, Primordial, Elvish

Languages & Proficiencies
I like a job well done, especially if I can convince someone else to do it.
I'm a hopeless romantic, always searching for that 'special someone'.

Personality Traits
People. I'm committed to the people I care about, not to ideals. (Neutral)

Ideals
I owe a debt I can never repay to the person who took pity on me.

Bonds
If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Level 1 Spells

SRD

Fog Cloud

1-level Conjuration

Casting Time: 1 action
Range/Area: 120 feet
Components: VS
Duration: Concentration, up to 1 hour
You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
Available for: Druid, Ranger, Sorcerer, Wizard

SRD

Hunter's Mark

1-level Divination

Casting Time: 1 bonus action
Range/Area: 90 feet
Components: V
Duration: Concentration, Up to 1 hour
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At higher levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
Available for: Ranger

Player's Handbook p277

Speak with Animals

1-level Divination

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 Action
Range/Area: Self
Components: V, S
Duration: 10 Minutes

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.

Available for: Bard, Druid, Ranger, Nature Domain, Oath of the Ancients

Level 2 Spells

SRD

Pass without Trace

2-level Abjuration

Casting Time: 1 action
Range/Area: self
Components: VSM
Materials: Ashes from a burned leaf of mistletoe and a sprig of spruce, or focus
Duration: Concentration, up to 1 hour
A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can’t be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
Available for: Druid, Ranger

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