2d4 | Expertise Bonus | |
d4 | Proficiency Bonus |
-1 | Strength | |
+1+d4 | Dexterity | |
+0 | Constitution | |
+8+d4 | Intelligence | |
+4+d4 | Wisdom | |
+0 | Charisma |
+1 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+8+d4 | Arcana | INT | |
-1 | Athletics | STR | |
+0 | Deception | CHA | |
+8+d4 | History | INT | |
+4+d4 | Insight | WIS | |
+0 | Intimidation | CHA | |
+5+d4 | Investigation | INT |
+2 | Medicine | WIS | |
+3 | Nature | INT | |
+2 | Perception | WIS | |
+0 | Performance | CHA | |
+0 | Persuasion | CHA | |
+3 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +2+d4 | DEX | 1D4+1 | pierce | |
It has the finesse and light properties, allowing Alara to use her Dexterity modifier for attack and damage rolls, and allowing her to wield it in her off-hand without penalty. | |||||
Quarterstaff | +2+d4 | DEX | 1D6/1D8+1 | Bludg. | |
A versatile melee weapon that deals 1d6 bludgeoning damage when wielded with both hands, or 1d8 bludgeoning damage when wielded in one hand. Alara can choose to use it one-handed or two-handed based on her preference and situation. | |||||
fire bolt | +6+d4 | INT | 1d10 | Fire damage | |
Thrown fire at short/close range | |||||
Mage hand | -1+d4 | STR | 0-1 | 0 | |
spectral, floating hand that she can manipulate to interact with objects at a distance. hile it doesn't deal damage, it can be useful for various tasks and interactions. | |||||
Prestidiation | +2+d4 | WIS | 0 | 0 | |
small sensory effects, harmless sparks, causing objects to change color, or creating small illusions. Non-combat skill |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Planeshift Tarkir
Spellcasting. The apprentice casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12)
Arcane Burst. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 120 ft., one target. Hit: 7 (1d10 + 2) force damage.
Psychic Attack - Target makes a charisma save DC 16 on fail gain 2 madness on success gain 1.
when killed a 15ft. sphere of curse is created around it. taking a CHR saving throw, with a fail being 2 Madness and 1 Madness on success
Found on the way to the Horrible Pit and the Godsword, Southern ruins E13, E15, E16, E20
Statblocks for your spells.
Player's Handbook p242
0-level (Cantrip) Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.