Excal-heim
Spellcasting. Vorlath is an 18th-level spellcaster. Its spellcasting ability is Wisdom. spell save DC 18, +10 to hit with spell attacks.
Multiattack.
Vorlath makes four weapon attacks, one of which can be replaced by a ground stomp.
Ground Stomp.
Vorlath slams his foot down unleashing a tremor wave in a 30-foot cone.
Each creature in that area must make a DC 19 Dex Save.
On a fail, they take a 13 2d12 bludgeoning damage and become stunned until the end of their next turn.
If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.
Greataxe Throw. Ranged Weapon Attack: +16 to hit, range 60 ft., one target. Hit: 16 (1d12+10) slashing damage.
The axe teleports to Vorthal's hand after the attack.
Alternatively, vorthal can teleport to the axe.
+3 Greataxe. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 16 1d12+10 slashing damage.
Regal Roar (1/Day).
Vorlath raises his axe above his head and lets loose an earsplitting roar.
Each creature of vorthal's choosing within a 120-foot radius must make a DC 19 wisdom save or be frightened for 1 minute.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Vorlath can take 3 legendary actions, choosing from the options below.
Only one legendary action option can be used at a time and only at the end of another creature's turn.
Titan regains spent legendary actions at the start of its turn.
Fissure Line.
Vorlath plants his axe into the ground creating a pulsing fissure that spreads out in a 10x90-foot line.
Each creature in the line must succeed on a DC 19 strength save or take 32 5d10+5 radiant damage and fall prone.
Greataxe Attack. Vorlath makes a +3 Greataxe or Greataxe Throw attack.
Spell. Vorthal casts a spell of 2nd level or less.