+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-3 | Strength | |
+2 | Dexterity | |
+3 | Constitution | |
+1 | Intelligence | |
+4 | Wisdom | |
+6 | Charisma |
+2 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+3 | Arcana | INT | |
-3 | Athletics | STR | |
+6 | Deception | CHA | |
+3 | History | INT | |
+2 | Insight | WIS | |
+4 | Intimidation | CHA | |
+3 | Investigation | INT |
+2 | Medicine | WIS | |
+1 | Nature | INT | |
+2 | Perception | WIS | |
+4 | Performance | CHA | |
+4 | Persuasion | CHA | |
+1 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Light Crossbow | +4 | DEX | 1d8+2 | Piercing | |
Ammunition, (range 80/320), loading two-handed | |||||
Dagger | +4 | DEX | 1d4+2 | Piercing | |
Finesse, light, thrown (range 20/60) |
The statblocks of your Weapons, armor and other important/magical equipment
Dnd 5e SRD SRD
Light Armor Common
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 11 + Dex Modifier |
Cost: 10 gp Weight: 10 lb
The statblocks of your class features
You start with the following equipment in addition to the following granted by your background (a) a light crossbow with 20 bolts or (b) any simple weapon (a) a componants pounch or (b) an arcane focus (a) a scholars pack or dungeoneers pack leather armour, any simple weapon, and two daggers
Charisma is your spell casting ablity for your Warlock spells, so you use your charisma whenever a spell refers to to your spell casting ability. in addition you use your charisma modifier when setting your saving throws DC for a Warlock spell you cast and when making an attack roll with one
You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right, sometimes as a means toward other ideals.
Dice 1d8 | Result |
---|---|
1 | I use polysyllabic words that convey the impression of great erudition. |
2 | I've read every book in the world’s greatest libraries—or I like to boast that I have. |
3 | I'm used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others. |
4 | There’s nothing I like more than a good mystery. |
5 | I’m willing to listen to every side of an argument before I make my own judgment. |
6 | I . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost . . . everyone . . . is . . . compared . . . to me. |
7 | I am horribly, horribly awkward in social situations. |
8 | I’m convinced that people are always trying to steal my secrets. |
Dice 1d6 | Ideal |
---|---|
1 | Knowledge. The path to power and self-improvement is through knowledge. (Neutral) |
2 | Beauty. What is beautiful points us beyond itself toward what is true. (Good) |
3 | Logic. Emotions must not cloud our logical thinking. (Lawful) |
4 | No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic) |
5 | Power. Knowledge is the path to power and domination. (Evil) |
6 | Self-Improvement. The goal of a life of study is the betterment of oneself. (Any) |
Dice 1d6 | Bond |
---|---|
1 | It is my duty to protect my students. |
2 | I have an ancient text that holds terrible secrets that must not fall into the wrong hands. |
3 | I work to preserve a library, university, scriptorium, or monastery. |
4 | My life’s work is a series of tomes related to a specific field of lore. |
5 | I've been searching my whole life for the answer to a certain question. |
6 | I sold my soul for knowledge. I hope to do great deeds and win it back. |
Dice 1d6 | Flaw |
---|---|
1 | I am easily distracted by the promise of information. |
2 | Most people scream and run when they see a demon. I stop and take notes on its anatomy. |
3 | Unlocking an ancient mystery is worth the price of a civilization. |
4 | I overlook obvious solutions in favor of complicated ones. |
5 | I speak without really thinking through my words, invariably insulting others. |
6 | I can’t keep a secret to save my life, or anyone else’s. |
Dice 1d8 | Specialty |
---|---|
1 | Alchemist |
2 | Astronomer |
3 | Discredited academic |
4 | Librarian |
5 | Professor |
6 | Researcher |
7 | Wizard’s apprentice |
8 | Scribe |
Statblocks for your familiars, mounts etc.
Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 ( 1d4+2 ) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 ( 1d4+2 ) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Statblocks for race/species of the character.
Unearthed Arcana: Travelers of the Multiverse
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.