Name | Charlotte B.R.P. Chanzo |
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Gender | female |
Species | Human |
Culture | Farenian Empire |
Profession | Soldier |
Wealth Level | Average |
Gods / Religion | Senestra |
Reputation | 2 |
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Movement (MOV) | 10 |
Handedness | right |
Age | 26 |
Height | 165cm |
Weight | 59kg |
Player | Tillerz |
Distinctive Features | very large, auburn hair |
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Description | Her auburn locks, often adorned with braids or tied back in a practical fashion, reflect her strength and resilience. Even amidst the chaos of battle, her hair dances in the wind, as if mirroring the flames of her indomitable spirit. It serves as a reminder of her unwavering determination and serves as a symbol of her unwavering resolve. |
STR | 18 | Effort Roll | 90 % |
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CON | 14 | Stamina Roll | 70 % |
SIZ | 10 | Damage Modifier | +1d4 |
INT | 11 | Idea Roll | 55 % |
POW | 12 | Luck | 60 % |
DEX | 12 | Agility Roll | 60 % |
CHA | 12 | Charm Roll | 60 % |
EDU | 10 | Knowledge Roll | 50 % |
Current / Max | 12 / 16 |
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Major Wound | 8 |
Current / Max | 58 / 60 |
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Temporary | 0 |
Current / Max | 31 / 31 |
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Current / Max | 12 / 12 |
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Battery | 4 |
Notes | power ring |
Name | % | C |
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Communication | 3 % | |
Bargain | 8 % | |
Command | 43 % | |
Disguise | 4 % | |
Etiquette | 8 % | |
Fast Talk | 8 % | |
Language: Own | 53 % | |
Language: Dwarvish | 38 % | |
Perform | 13 % | |
Persuade | 18 % | |
Status | 18 % | |
Teach | 13 % | |
Manipulation | 6 % | |
Demolition | 7 % | |
Fine Manipulation | 11 % | |
Repair: Mechanical | 41 % | |
Sleight of Hand | 11 % |
Name | % | C |
---|---|---|
Mental | 2 % | |
Appraise | 17 % | |
First Aid | 47 % | |
Gaming | 25 % | |
Literacy | 2 % | |
Medicine | 7 % | |
Strategy | 3 % | |
Knowledge: Arcana | 57 % | |
Perception | 4 % | |
Insight | 9 % | |
Listen | 29 % | |
Navigate | 39 % | |
Research | 29 % | |
Sense | 14 % | |
Spot | 29 % | |
Track | 14 % |
Name | % | C |
---|---|---|
Physical | 8 % | |
Climb | 48 % | |
Drive: Waggon | 43 % | |
Fly | 56 % | |
Hide | 18 % | |
Jump | 33 % | |
Projection | 32 % | |
Ride: Horse | 38 % | |
Stealth | 18 % | |
Swim | 33 % | |
Throw | 33 % | |
Combat | 6 % | |
Dodge | 41 % | |
Martial Arts | 7 % | |
Spear | 61 % | |
Sword | 76 % | |
Brawl | 46 % |
Type | % | Damage | Range | Attacks | Length | Hand | HP | C |
---|---|---|---|---|---|---|---|---|
Sword, Long | 75 | 1d8+dm, bleeding | medium | 1 | 1 | 1H | 15 | |
Lance | 75 | 1d8+1+dm, impaling | long | 1 | 1 | 1H | 15 |
Type | AV |
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Leather, Soft | 65 |
Shield Type | % | Damage | HP | C |
---|---|---|---|---|
Kite Shield | 65 | 1d4+dm (knockback) | 22 |
Power | Energy Type | Active Levels | Total Levels | Range | Duration | Cost | CP | |
---|---|---|---|---|---|---|---|---|
Blast | 1 | 1 | 100m | inst. | 3 | 1 | ||
Notes | Use this spell to attack a single target with a beam of magic energy. The target takes 1D6 damage per level. Under most circumstances, nonmagical armor absorbs the damage, and this spell can be dodged. If Blast is parried with a shield, the shield takes the damage, with any remainder going to the target. Countermagic may stop Blast, but Protection does not work. Resistance does not work against Blast. | |||||||
Heal | 1 | 1 | touch | inst. | 3 | 1 | ||
Notes | This spell heal 1D6 hit points of damage per level. Restoring a character to a positive hit point total with Heal can restore them to life if successfully cast by the end of the round following that in which the victim suffered the mortal wound. Any limbs severed or lost through a major wound or use of the hit location system are still severed or lost, though the hit points are still restored. Heal has no effect on disease, poison, or radiation, though it can restore lost hit points caused by them. |
Campaign Power Level | 1 | Character Points | 2 |
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Character Failings | Points |
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Weakness (Fire): +1d6 damage | 1 |
Actively hunted by some individual or organization for legitimate or illegitimate reasons. | 1 |
Aggressive | 40 % | Passive | 60 % |
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Brave | 70 % | Cowardly | 30 % |
Clever | 80 % | Dull | 20 % |
Conservative | 30 % | Innovative | 70 % |
Curious | 80 % | Incurious | 20 % |
Dependable | 80 % | Unreliable | 20 % |
Emotional | 70 % | Calm | 30 % |
Energetic | 60 % | Lazy | 40 % |
Extrovert | 30 % | Introvert | 70 % |
Greedy | 30 % | Generous | 70 % |
Honest | 80 % | Dishonest | 20 % |
Honorable | 70 % | Dishonorable | 30 % |
Humorous | 80 % | Dour | 20 % |
Impulsive | 60 % | Cautious | 40 % |
Leader | 40 % | Follower | 60 % |
Optimistic | 70 % | Pessimistic | 30 % |
Patient | 30 % | Nervous | 70 % |
Physical | 70 % | Mental | 30 % |
Pious | 20 % | Irreligious | 80 % |
Stubborn | 60 % | Receptive | 40 % |
Trusting | 50 % | Suspicious | 50 % |