+12 | Expertise Bonus | |
+6 | Proficiency Bonus |
+7 | Strength | |
+10 | Dexterity | |
+9 | Constitution | |
+9 | Intelligence | |
+11 | Wisdom | |
+8 | Charisma |
+10 | Acrobatics | DEX | |
+5 | Animal Handling | WIS | |
+3 | Arcana | INT | |
+1 | Athletics | STR | |
+2 | Deception | CHA | |
+9 | History | INT | |
+11 | Insight | WIS | |
+2 | Intimidation | CHA | |
+3 | Investigation | INT |
+5 | Medicine | WIS | |
+3 | Nature | INT | |
+11 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+3 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+10 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Unarmed Strike | +10 | DEX | 1d10+4 | Bludgeoning | |
Darts | +10 | DEX | 1d4+4 | piercing | |
Finesse, thrown (range 20/60) |
The statblocks of your Weapons, armor and other important/magical equipment
PHB
Adventuring Gear
Common
Cost: 12gp
Weight: 55.5
DnD 5e DMG
Wondrous Item
Rare Requires Attunement
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Fizbans Treasury of Dragons
Wondrous Item
Varies Attunement by Monk Requires Attunement
Wondrous Item, uncommon (+1), rare (+2), or very rare (+3)
Armor
Varies Enchantment
While you wear this cloak, it projects an Illusion that makes you appear to be standing in a place near your actual Location, you have ten charges which when used allow you to give on creature disadvantage on an attack on you.A large two layered cloak with gold trimmings, the top layer is a a nice midnight black while the bottom is a black green mix.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
No |
The statblocks of your class features
Level | Proficiency Bonus | Martial Arts | Ki Points | Unarmoured Movement | Features |
---|---|---|---|---|---|
1st | +2 | 1d4 | - | - | Unarmoured Defense, Martial Arts |
2nd | +2 | 1d4 | 2 | +10ft | Ki, Unarmored Movement |
3rd | +2 | 1d4 | 3 | +10ft | Monastic Tradition, Deflect Missiles |
4th | +2 | 1d4 | 4 | +10ft | Ability Score Improvement, Slow Fall |
5th | +3 | 1d6 | 5 | +10ft | Extra Attack, Stunning Strike |
6th | +3 | 1d6 | 6 | +15ft | Ki-Empowered Strikes, Monastic Tradition Feature |
7th | +3 | 1d6 | 7 | +15ft | Evasion, Stillness of Mind |
8th | +3 | 1d6 | 8 | +15ft | Ability Score Improvement |
9th | +4 | 1d6 | 9 | +15ft | Unarmored Movement Improvement |
10th | +4 | 1d6 | 10 | +20ft | Purity of Body |
11th | +4 | 1d8 | 11 | +20ft | Monastic Tradition Feature |
12th | +4 | 1d8 | 12 | +20ft | Ability Score Improvement |
13th | +5 | 1d8 | 13 | +20ft | Tongue of the Sun and Moon |
14th | +5 | 1d8 | 14 | +25ft | Diamond Soul |
15th | +5 | 1d8 | 15 | +25ft | Timeless Body |
16th | +5 | 1d8 | 16 | +25ft | Ability Score Improvement |
17th | +6 | 1d10 | 17 | +25ft | Monastic Tradition Feature |
18th | +6 | 1d10 | 18 | +30ft | Empty Body |
19th | +6 | 1d10 | 19 | +30ft | Ability Score Improvement |
20th | +6 | 1d10 | 20 | +30ft | Perfect Self |
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever travelling more than a few miles from where they were born. You aren't one of those folk. You are from a distant place, one so remote that few of the common folk in the North realise that it exists, and chances are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which you might or might not choose to share. Although you will undoubtedly find some of this land's ways to be strange and discomfiting, you can also be sure that some things its people take for granted will be to you new wonders that you've never laid eyes on before. By the same token, you're a person of interest, for good or ill, to those around you almost anywhere you go.
Feature: Why Are You Here?
A far traveller might have set out on a journey for one of a number of reasons, and the departure from his or her homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6 Reason
You are exceptionally speedy and agile. You gain the following benefits:
• Your speed increases by 10 feet.
• When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn.
• When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest o f the turn, whether you hit or not.
You are practiced in the art of crushing your enemies, granting you the following benefits:
Always on the lookout for danger, you gain the following benefits:
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits.
You have inexplicable luck that seems to kick in at just the right moment. You have 3 luck points. Whenever you make an attack roll, ability check, or saving throw, you may spend 1 luck point to roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also spend one luck point when an attack roll is made against you. Roll a d20, and choose whether the attacker's roll uses their d20 roll or yours. If multiple creatures use a luck point on the same roll, they cancel out, resulting in no additional dice. You regain expended luck points when you finish a long rest.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings that extend from their back and shoulders.
Like owls, owlin are graced with feathers that make no sound when they move or fly, making it easy for them to sneak up on you in the library.
Your owlin character might be nocturnal. Or perhaps your character is simply prone to rise later, embodying the common nickname of night owl.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.