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Drifa N
Character Name Alignment
Divine Hunter Level 6 , Mythic Guardian Tier 2
Character Level
Asimar M
Race Size
Female -
Gender Age
- -
Height Weight
- Green
Hair Eyes
Sarah
Player
Freyja Asgard
Deity Homeland
War 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
16 +3 16 +3
Dex
Dexterity
13 +1 13 +1
Con
Constitution
15 +2 15 +2
Int
Intelligence
14 +2 14 +2
Wis
Wisdom
20 +5 20 +5
Cha
Charisma
17 +3 17 +3
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
70
0
0
Initiative
Dex
Modifier
+3
+1
+2
BAB
+4
ARMOUR CLASS
Total AC
Armour
Shield
Dex
19
+6
+2
+1
Size
Natural
Deflection
Misc
+0
+0
+0
+0
Touch
11
Flat Footed
18
Flat Footed + Touch
10
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +26 +5 CON +2 +0 +6 +13
Reflex +22 +5 DEX +1 +0 +5 +11
Will +26 +2 WIS +5 +0 +6 +13
Saving Throw Notes

+2 on saving Throws from (feat)Angelic Blood

Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+7 +4 +3 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
18 10 +4 +3 +1 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30ft
-
-
-
-
-
Languages

Common, Celestial, Dwarven, Giant

SPELLS
Level
0
1
2
3
4
5
6
7
8
9
Known
6
4
4
0
0
0
0
0
0
Per Day
-
4
3
0
0
0
0
0
0
Bonus
-
2
1
1
0
0
0
0
0
0
Adventuring Skills
CS Skill Total AB Mod Ranks Misc
  Acrobatics +3 (DEX)  +1 +2 +0
  Bluff +3 (CHA)  +3 +0 +0
Climb +7 (STR)  +3 +1 +3
  Diplomacy +4 (CHA)  +3 +1 +0
  Disguise +3 (CHA)  +3 +0 +0
  Escape Artist +1 (DEX)  +1 +0 +0
  Fly +1 (DEX)  +1 +0 +0
Heal +10 (WIS)  +5 +2 +3
Intimidate +10 (CHA)  +3 +4 +3
  Knowledge: Arcana +2 (INT)  +2 +0 +0
  Knowledge: Dungeoneering +2 (INT)  +2 +0 +0
  Knowledge: Local +2 (INT)  +2 +0 +0
Knowledge: Nature +9 (INT)  +2 +4 +3
  Knowledge: Planes +6 (INT)  +2 +4 +0
Knowledge: Religion +8 (INT)  +2 +3 +3
Perception +14 (WIS)  +5 +6 +3
Ride +10 (DEX)  +1 +6 +3
  Sense Motive +5 (WIS)  +5 +0 +0
Spellcraft* +8 (INT)  +2 +3 +3
Stealth +1 (DEX)  +1 +0 +0
Survival +11 (WIS)  +5 +3 +3
Swim +7 (STR)  +3 +1 +3
Background Skills
CS Skill Total AB Mod Ranks Misc
  Appraise +2 (INT)  +2 +0 +0
Handle Animal* +12 (CHA)  +3 +6 +3
  Knowledge: Engineering +2 (INT)  +2 +0 +0
Knowledge: Geography +2 (INT)  +2 +0 +0
  Knowledge: History +2 (INT)  +2 +0 +0
  Knowledge: Nobility +2 (INT)  +2 +0 +0
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

Angelic Blood +2 on Save Throws, Mounted Combat, Shield Focus

Special Abilities

Cast light 1/day

Traits

None

WEAPONS
Name AB Critical Type Range Ammo Dmg
Spear-Brace +6 x3 P 20' none 1d8
MW Spear of Whispers +7 x3 P 20' Ghost Touch 1d8
Wooden Shield +8 B none none 1d3
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Chainmail+6M-530%40lbnone
Light Wood Shield+1?-15%5lbNone

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

CR 4

Baldrek (Celestial Heavy Pegasus)

Animal Companion/Mount CG Large Beast, Magical Beast
Initiative: +5 Senses: Lowlight vision, Dark vision 60', scent, Perception +8

This magnificent horse has great bird-like wings upon its back and moves with a quiet and proud grace.

Defense

AC: 26, touch 14, flat-footed 21 (armor +4, +5 Dex, -1size, +8 natural)
HP: 84 2d8+6
Fortitude: +11 Reflex: +9 Will: +5
Defensive Abilities: Evasion DR: 10/Evil, 15/cold, 15/Acid, 15/Electricity SR: 9

Offense

Speed: 50 ft
Melee: Primary Attack Bite 1d4+6 , secondary Natural Attack 2 hooves 1d6+6
Special Attacks: The creature may smite evil 1/day as a swift action (it adds its Cha bonus to attack rolls, and a damage bonus equal to its HD against evil foes; smite persists until the target is dead or the celestial creature rests).
Space: 10ft Reach: 5ft
Spell-like Abilities: Link, Share Spells, Flight (at 6th level), Devotion

Statistics

Str 22, Dex 20, Con 22, Int 2, Wis 17, Cha 11
Base Attack: +4 CMB: +9 CMD: +23
Feats: Armor Proficiency, Power Attack, improved Overrun
Skills: Acrobatics +9, Climb +6, Fly +11, Perception +15, Stealth +5, Swim +10, Escape Artist +5, Intimidate +0, Survival +3 Tricks: Attack, Come, Defend, Down, Guard, Heel, Stay, Work, Fly
Racial Modifiers: +8 Perception
Languages: Common (cannot speak)
SQ: Combat Trained

Ecology

Environment: temperate and warm plains
Organization: solitary, pair, or herd (6–10)
Treasure: Chainmail Barding L +4 AC Max+4 Dex -2 check penalty 100lbs, Bit & Bridle 1lb, Exotic Military Saddle 40lbs, Saddle Bags, Ring worth 40G

7 ft height, 2,500-3000lbs, Aggressively Challenging personality, Personality: Ticking time bomb; Oh, you want me to jump? Okay. Oh, and that one too? Okay. Oh, that one? NO WAY! GET OFF, NOW!!!, Quirks: I don’t like rushing water; it scares me, I love dogs. They’re fun., If you accidently kick me while you get on, I will jump forward, and you will fall. Understand? ,Hates New Places, Mentality: I’m serious about my eating time. Don’t annoy me when I’m eating., Pushes against handlers back when impatient., Favorite Treat: Carrots,    


The pegasus is, despite its appearance, as intelligent as a human. As such, those who try to train a pegasus to serve as a mount find the pegasus to be recalcitrant and even violent. A pegasus cannot speak, but it understands Common and greatly prefers the company of a good companion. The proper method to convince a pegasus to serve as a mount is to befriend it with diplomacy, favors, and good deeds. A pegasus is generally indifferent to a good-aligned creature, unfriendly to a neutral one, and hostile to an evil one—before a pegasus will serve as a mount, a pegasus must be made helpful via Diplomacy checks or other means. Riding a pegasus requires an exotic saddle or no saddle at all, as a regular saddle’s straps interfere with the creature’s wings. A pegasus can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Trained pegasi are not afraid of combat, and the rider does not need to make a Ride check each round merely to control his mount. Pegasi lay eggs—they are worth 2,000 gp each on the open market, while young are worth 3,000 gp per head. However, as they are intelligent, good-aligned creatures, selling eggs and young is essentially slavery and is looked down on or outlawed in good societies. Pegasi mature at the same rate as horses. Professional trainers charge 1,000 gp to rear or train a pegasus, which serves a good or neutral master with absolute faithfulness for life. A light load for a pegasus is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. In some pegasi, the blood of a mighty heroic stallion ancestor runs strong. These champions have the lifespan of a human, the advanced template, perfect flight maneuverability, fire resistance 10, a +4 racial bonus on saving throws against poison, and an immunity to petrification attacks. Some are able to speak a few words in Common or Celestial. They are fully aware of their superiority over common horses and pegasi, and need no training to fly with a rider, but only allow themselves to be ridden by great heroes.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Amara85.

System

Pathfinder 1e

Statblock Type

Character Sheet

Link/Embed