Racial Traits
Class Features
Spellcasting
You can cast known bard spells using CHA as your spellcasting modifier (Spell DC 15, Spell Attack +7) and known bard spells as rituals if they have the ritual tag. You can use a musical instrument as a spellcasting focus.
Bardic Inspiration
As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d8). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Jack of All Trades
You can add half your proficiency bonus, rounded down ( +1 ), to any ability check you make that doesn’t already include it.
Song of Rest
If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.
Bard College
College of Eloquence
Expertise
Your proficiency bonus is doubled for any ability check you make with chosen proficiencies (2 at 3rd and 10th level). Insight, History.
Silver Tongue
When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.
Unsettling Words
As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 ft. Roll the Bardic Inspiration die (1d8). The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.
Ability Score Improvement
ASI: Charisma (2x).
Font of Inspiration
You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
Countercharm
As an action, you can perform until the end of your next turn. During that time, you and any friendly creatures within 30 ft. that can hear you gain advantage on saving throws against being frightened or charmed.
Unfailing Inspiration
When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Bardic Inspiration die.
Universal Speech
As an action, choose 4 creature(s) within 60 ft. The chosen creature(s) can magically understand you, regardless of the language you speak, for 1 hour. Once you use this feature, you can’t do so again until you finish a long rest or expend a spell slot.
Features & Traits