The | Warlock | ||||||
---|---|---|---|---|---|---|---|
level | Proficiency Bonus | Features | Cantrips Known | Spells Known | Spell Slots | Slot Level | Invocations Known |
1 | +2 | Otherworldly Patron, Pact Magic | 2 | 2 | 1 | 1st | - |
2 | +2 | Eldritch Invocations | 2 | 3 | 2 | 1st | 2 |
3 | +2 | Pact Boon | 2 | 4 | 2 | 2nd | 2 |
4 | +2 | Ability Score Improvement, Eldritch Versatility (Optional) | 3 | 5 | 2 | 2nd | 2 |
5 | +3 | - | 3 | 6 | 2 | 3rd | 3 |
6 | +3 | Otherworldly Patron feature | 3 | 7 | 2 | 3rd | 3 |
7 | +3 | - | 3 | 8 | 2 | 4th | 4 |
8 | +3 | Ability Score Improvement, Eldritch Versatility (Optional) | 3 | 9 | 2 | 4th | 4 |
9 | +4 | - | 3 | 10 | 2 | 5th | 5 |
10 | +4 | Otherworldly Patron feature | 4 | 10 | 2 | 5th | 5 |
11 | +4 | Mystic Arcanum (6th level) | 4 | 11 | 3 | 5th | 5 |
12 | +4 | Ability Score Improvement, Eldritch Versatility (Optional) | 4 | 11 | 3 | 5th | 6 |
13 | +5 | Mystic Arcanum (7th level) | 4 | 12 | 3 | 5th | 6 |
14 | +5 | Otherworldly Patron feature | 4 | 12 | 3 | 5th | 6 |
15 | +5 | Mystic Arcanum (8th level) | 4 | 13 | 3 | 5th | 7 |
16 | +5 | Ability Score Improvement, Eldritch Versatility (Optional) | 4 | 13 | 3 | 5th | 7 |
17 | +6 | Mystic Arcanum (9th level) | 4 | 14 | 4 | 5th | 7 |
18 | +6 | - | 4 | 14 | 4 | 5th | 8 |
19 | +6 | Ability Score Improvement, Eldritch Versatility (Optional) | 4 | 15 | 4 | 5th | 8 |
20 | +6 | Eldritch Master | 4 | 15 | 4 | 5th | 8 |
The | Astral Sniper Extended Spells |
---|---|
Spell Level | Spells |
1st | Guiding Bolt, Longstrider, Hunter's Mark |
2nd | Shadow Blade, Mirror Image |
3rd | Lightning Arrow, Counterspell |
4th | Shadow of Moil, Arcane Eye |
5th | Steel Wind Strike, Teleportation Circle |
At 6th level you gain the ability to briefly enter an astral state, becoming ethereal and incorporeal. In this form, you can move through obstacles, avoid attacks, and gain a temporary advantage when taking shots.
This celestial veil grants you a range of advantages, including:
At 10th level your patron gifts you with specialized ammunition or enchanted weaponry. These astral-infused projectiles or weapons have enhanced properties, such as piercing defenses, leaving trails of astral energy that disrupt enemy magic, or causing additional astral damage.
Some possibilities for the enhanced properties of these astral-infused arms include:
At 14th level you gain the ability to achieve temporary transcendence, channeling the essence of the Astral Sniper. You can enter an astral form, embodying celestial energy and becoming an avatar of marksmanship and impossible geometry.
While in your Astral Ascendancy form, you gain several potent abilities: