Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey. Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started. Menacing. You are proficient with the Intimidation skill. Relentless Endurance. Whenever you are reduced to 0 hit points but not killed outright, you can expend one hit die to drop to a number of hit points equal to your Constitution modifier instead. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Alternate Features: Bellow. You can use your action to roar with rage, scaring your inferiors into submission. When you do, all creatures within 60 feet of you that can hear you must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be frightened of you until the end of your next turn. Once you use this feature you can’t use it again until you complete a short or long rest. (replaces Aggressive) Lead the Horde. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started. Each ally adjacent to you before this movement can use their reaction to move up to their speed towards the same creature. Once you use this feature, you must finish a short or long rest before you can use it again. (replaces Aggressive) Savage Attacks. Whenever you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. (replaces Aggressive)
Languages. Common and Orc