Remove these ads. Join the Worldbuilders Guild

Spy

Medium humanoid, any
Armor Class 12
Hit Points 27( 6d8 )
Speed 30ft

STR
10 0
DEX
15 +2
CON
10 0
INT
12 +1
WIS
14 +2
CHA
16 +3

Skills Persuasion +5, Investigation +5, Perception +6, Sleight of hand +4, Deception +5, Insight +4
Senses Passive Perception 16
Languages Any two languages
Challenge 1


Cunning Action: On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.   Sneak Attack: The spy deals an extra 7 ( 2d6 ) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.


Actions

Multiattack: The spy makes two melee attacks.   Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.   Hand Crossbow: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


 

Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.


Created by

Cooledcross.

Statblock Type

Monster / Creature

Link/Embed