Large beast,
Armor Class: 11 (natural armor)
Hit Points: 153 18d10+54
Speed:
40 ft
, climb: 30 ft
Saving Throws: Str +7
Skills: Nature +6, Survival +6, Perception +7
proficient with lute
Senses: passive Perception 17
Entry roar. When the hunter turns into the bear, they scream and;
They gain a new initiative order, starting on the turn where the hunter turned.
They start at full hp.
If they survive as the bear for 24 hours, they become Vorlath's Hunter again.
Blood Frenzy. The bear has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Relentless (1/long rest). If Vorlath's Bear would be reduced to 0 hit points, it is instead reduced to 1.
Upon dying, the bear returns to its humanoid form and drops: +2 spear, Ironwood longbow(str bow), Storm Boots, a large lute, and 200 GP.
Actions
Multiattack The bear makes two claw attacks per turn.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 2d10+4 piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 2d8+4 slashing damage.
Play Lute (can play for 1 min). The bear begins to play its lute, creating a compelling tune for 60ft.
At the start of their turn, a creature in range who hears the music must make a Wisdom saving throw.
On a fail, the creature becomes charmed for the duration.
While charmed by the tune, the creature can't attack or cast spells.
On a success, the creature gains resistance to the tune until it loses the save.