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Gribalsh

18 Level (0/305000 XP for level-up) Soldier Background Dragonborn Race / Species / Heritage Lawful Evil Alignment
Barbarian
Level 18
Hit Dice: 18/18
1d12+5 Class 1

STR
20
+5
DEX
15
+2
CON
20
+5
INT
8
-1
WIS
14
+2
CHA
14
+2
209
Hit Points
+2
Initiative (DEX)
17
Armor Class (AC)
+6
Prof. Bonus
40ft
Speed (walk/run/fly)
+12 Expertise Bonus
+6 Proficiency Bonus
+11 Strength
+2 Dexterity
+11 Constitution
-1 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+2 Acrobatics DEX
+2 Animal Handling WIS
-1 Arcana INT
+11 Athletics STR
+2 Deception CHA
-1 History INT
+2 Insight WIS
+8 Intimidation CHA
-1 Investigation INT
skills
+2 Medicine WIS
-1 Nature INT
+8 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
-1 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+8 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Greataxe +11 STR 1d12+5 slashing
 Heavy, two-handed
Handaxes +11 STR 1d6+5 slashing
 Light, thrown (20/60ft)
Javelins +11 STR 1d6+5 piercing
 Thrown (30/120ft)
Attacks

Background

Military Rank


You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.

Class

Rage


  • BA to enter rage
  • Adv on STR checks and saves
  • Res to bludgeoning, piercing and slashing DMG
  • 1 minute/10 rounds
  • 6 uses; +4 DMG
  • Refresh at LRest
  • Unarmored Defense


  • AC = 17 [10 + DEX + CON]
  • Cannot be wearing armor to use
  • Danger Sense


  • Adv on DEX saves VS. seen effects (traps, spells)
  • Cannot be Blinded, Deafened or Incapacitated to use
  • Reckless Attack


  • Opt-in
  • Adv on all melee ATK rolls this turn
  • Adv for all creatures against you until your next turn
  • Extra Attack + Fast Movement


  • Two attacks when taking the Attack action
  • +10ft of movement
  • Feral Instinct


  • Adv on initiative rolls
  • If surprised, can act normally if you rage
  • Instinctive Pounce


  • Move up to 20ft when entering rage
  • Brutal Critical


  • On a crit, add 3 die when determining crit DMG
  • Relentless Rage


  • Applicable only when Raging
  • Occurs when dropped to 0HP
  • DC = 10 [CON save]
  • On a success, drop to 1HP instead
  • DC +5 on every success
  • DC resets on LRest/SRest
  • Persistent Rage


  • Rage ends early only when you fall unconscious or you choose to end it
  • Indomitable Might


  • Can use STR score for a STR check if the total is less than your STR score
  • Subclass

    Frenzy


  • Opt-in when entering rage
  • BA to make an extra attack
  • 1 level of exhaustion after rage ends
  • Mindless Rage


  • Cannot be charmed or frightened while raging
  • Effect is suspended for the duration of the rage
  • Intimidating Presence


  • Action to use and extend effect
  • 30ft range (seen creature)
  • DC = 16 [8 + CHA + PB] [WIS save]
  • Lasts until the end of your next turn
  • Effect ends when target is out of line of sight or more than 60ft away
  • Retaliation


  • REA to make a melee weapon ATK against a creature that hits you
  • Race

    Breath Weapon


  • Action to exhale energy
  • Once per LRest/SRest
  • Lightning DMG; 5 by 30ft line [DEX save]
  • DC = 19 [8 + CON + PB]
  • 5d6 DMG on fail, halved on success
  • Damage Resistance


  • RES to Lightning DMG
  • Feats

    Slasher


  • STR/DEX +1
  • 1/turn, when hitting a creature w/slashing you can reduce their speed by 10ft
  • Crit hit w/slashing = DisAdv for target on all attack rolls they make
  • Both effects last until the start of your next turn

  • Features & Traits
    Armor

    Weapons
  • A newly forged greataxe
  • 2 handaxes
  • 4 javelins

  • Items
  • Explorer's pack
  • A playing card set
  • A woven necklace with bear teeth
  • A Qyxpahrgh medallion

  • Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
    Languages
  • Draconic
  • Common

  • Proficiencies
    Armor: Light, medium, shields
    Weapons: Simple weapons, martial weapons
    Tools: Playing card set, vehicles (land)

    Languages & Proficiencies
    I've lost too many friends (1), and I'm slow to make new ones.

    Personality Traits
    Might. In life as in war, the stronger force wins. (Evil)
    Nation. My people are all that matter. (Lawful)

    Ideals
    My honor is my life.

    Bonds
    I have little respect for anyone who is not a proven warrior.
    I obey the law, even if the law causes misery.

    Flaws


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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