There's a certain art in how to stay frosty under fire and make the most of that fight-or-flight reflex, in the middle of combat.
Modifier | Effect | Cost |
---|---|---|
Haste | The character can perform a second Maneouver without spending any Strain. They are still limited to only 2 Maneouvers per Turn. | +d |
Martial Technique | The character may add Damage equal to the character’s ranks in Discipline or Coordination to Brawl or Melee checks, and their Critical Rating for unarmed combat checks becomes 3, if it is not already lower. | +d |
Swift | The character ignores the effects of Difficult Terrain and Upgrades checks twice to resist or break free from the Immobilised condition. | +d |