Homebrew
Handpick: Melee Weapon Attack, +6 to hit, reach 5ft, one target. Hit : 4 (1d6+1) Battle Dagger: Melee Weapon Attack, +4, reach 5ft, one target. Hit: 10 (2d8+2). Cannot be used for opportunity attacks.
Tactical Retreat: If a Hasslich is Frightened and takes melee damage, it can move 5ft directly away from the attacker without taking opportunity attacks. This can only happen once per round. Group Vengeance: If a hostile target makes a move that would normally give an opportunity attack, and has attacked a Hasslich this turn, the Hasslich instead makes an opportunity attack with an extra +2 to hit.
Vision Memory: Spending their lives memorising their Colonies, Hasslich Darkvision extends to 80ft when in a Colony. Call of the Mob: If a Hasslich deems a battle unavoidable and unwinnable, they can let out a cry for help that summons any nearby Hasslich to join the fight.
Hasslich Colonies are vast underground complexes of intertwining tunnels and chambers, a lethal maze to protect the Hasslich from threats.