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Prince Smidge

5 Level (0/14000 XP for level-up) Acolyte Background Tabaxi Race / Species / Heritage True Neutral Alignment
Cleric
Level 5
Hit Dice: 5/5
1d8+3 Class 1

STR
10
+0
DEX
17
+3
CON
16
+3
INT
13
+1
WIS
19
+4
CHA
13
+1
43
Hit Points
+3
Initiative (DEX)
16
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
Spellcasting ...
+7 Attack mod
WIS Ability
+4 Abi Mod
15 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+0 Strength
+3 Dexterity
+3 Constitution
+1 Intelligence
+7 Wisdom
+4 Charisma
saving throws
+3 Acrobatics DEX
+4 Animal Handling WIS
+1 Arcana INT
+0 Athletics STR
+1 Deception CHA
+4 History INT
+7 Insight WIS
+1 Intimidation CHA
+1 Investigation INT
skills
+4 Medicine WIS
+1 Nature INT
+7 Perception WIS
+1 Performance CHA
+4 Persuasion CHA
+4 Religion INT
+3 Sleight of Hand DEX
+6 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Darkvision. You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

Cat's Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Cat's Talent. You have proficiency in the Perception and Stealth skills.

Features & Traits
(a) a mace or (b) a warhammer (if proficient)
(a) scale mail (disadvantage), (b) leather armor, or (c) chain mail (if proficient)
(a) a light crossbow and 20 bolts or (b) any simple weapon (shortsword)
(a) a priest's pack or (b) an explorer's pack
  • A shield and a holy symbol

  • A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15gp

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
    Four Cantrips:
    > Guidance
    > Toll the Dead
    > Sacred Flame
    > Thaumaturgy

    1st Level:
    > Charm Person (domain)
    > Disguise Self (domain)
    > Command
    > Inflict Wounds
    > Guiding Bolt

    2nd Level:
    > Mirror Image (domain)
    > Pass Without Trace (domain)
    > Prayer of Healing
    > Spiritual Weapon
    > Blindness/Deafness
    > Enhance Ability

    3rd Level:
    > Blink (domain)
    > Dispel Magic (domain)
    > Incite Greed
    > Tongues
    Spellcasting
    Languages?: Common, Draconic, Elvish, Dwarvish

    Armor?: Light armor, medium armor, shields

    Weapons?: All simple weapons

    Languages & Proficiencies


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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    smolfluffball.

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