1-level Enchantment
This spell assaults and twists a creature's mind, spawning delusions and provoking uncontrolled action. One creature of your choice within range must succeed on a Wisdom saving throw when you cast this spell or be affected by this spell.
An affected target can't take reactions and must roll a d10 at the start of its turn to determine its behaviour for that turn.
d10 | Behaviour |
---|---|
1 | The creature uses all its movement to move in a random direction, as determined by a d8 roll, with 1 being north, 2 being northeast, continuing clockwise around the compass, with 8 being northwest. The creature doesn't take an action this turn. |
2–6 | The creature doesn't move or take actions this turn, and only babbles incoherently. |
7–8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |
9–10 | The creature can act and move normally. |