1-level Enchantment
You launch a bolt of energy towards a creature, temporarily remixing it's memories, confusing it.
Make a spell attack roll against an enemy within range. On a hit, they take 2d8 psychic damage, and have disadvantage on saving throws until the start of your next turn.
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 per level above 1st.