0-level (Cantrip) Enchantment
Choose a target within range and roll a d100. If you roll 100, then you can roll on the Short-Term Madness table and apply the effect to your target.
At 5th level, roll a d20 instead of a d100. Rolling a 20 allows you to roll on the Short-Term Madness table. At 11th level, roll a d10. Rolling a 10 allows you to roll on the Short-Term Madness table. At 17th level, roll a d6. Rolling a 6 allows you to roll on the Short-Term Madness table.