Cost | Options |
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h | - The Replicator short-circuits, and causes the character to suffer +2 Strain or +1 Wound, Player's choice.
- +b to any further attempts to use Macros until the end of next Turn.
- Concentration is wavering, suspending any maintained effects until the target makes another Concentration Maneouver.
If target's Concentration is already wavering, it is broken instead.
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hh | - Until the end of the Encounter, enemies add +b when using a Magic, Tech or Combat Mastery ability targeting this character.
- Target's Concentration is broken.
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hhh | - The character's replicator is damaged one step.
- The ability is slightly more powerful than expected, and another character of the GM's choice is affected by the ability as well.
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d | - The character overexerts themselves, and is unable to activate any Macros for the rest of the Encounter.
- The character overexerts themselves and is unable to activate any Programs for the rest of the Encounter.
- The GM selects the target of the ability. If the caster is an NPC, the targeted Player chooses who is targeted instead.
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