Cost | Options |
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h | - The effort exhausts the character (+2 Strain or +1 Wound), acting character's choice.
- +b to any further attempts to use Cantrips or Spells until the end of next Turn.
- Concentration is wavering, suspending any maintained effects until the target makes another Concentration Maneouver.
If target's Concentration is already wavering, it is broken instead.
|
hh | - Until the end of the Encounter, enemies add +b when using a Magic, Tech or Combat Mastery ability targeting this character.
- Target's Concentration is broken.
|
hhh | - If this check used a magical focus: The magical focus used is damaged one step.
- The ability is slightly more powerful than expected, and another character of the GM's choice is affected by the ability as well.
|
d | - The character overexerts themselves, and is unable to activate any Cantrips for the rest of the Encounter.
- The character overexerts themselves and is unable to activate any Spells for the rest of the Encounter.
- The GM selects the target of the ability. If the caster is an NPC, the targeted Player chooses who is targeted instead.
|
dd | - The character completely loses control of their abilities and suffers a Critical Injury. If they are using a magical focus, it is destroyed.
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