+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+6 | Strength | |
+5 | Dexterity | |
+4 | Constitution | |
+2 | Intelligence | |
+2 | Wisdom | |
+1 | Charisma |
+5 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
-1 | Arcana | INT | |
+6 | Athletics | STR | |
+1 | Deception | CHA | |
-1 | History | INT | |
+2 | Insight | WIS | |
+1 | Intimidation | CHA | |
-1 | Investigation | INT |
+2 | Medicine | WIS | |
-1 | Nature | INT | |
+2 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
-1 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+5 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
sabre | +6 | STR | d8+3 | slashing | |
finesse | |||||
sabre | +6 | STR | d8+3 | slashing | |
finesse | |||||
javelins (4) | +6 | STR | d6+3 | piercing | |
range 30/120 | |||||
dagger | +5 | DEX | d4+2 | ||
finesse, light |
Lantern of revealing. While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
Pipe of smoke monsters. While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
Potion of climbing. When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e DMG
Wondrous Item
Uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
XGE p138
Wondrous Item
Common
This lock appears to be an ordinary lock (of the type described in chapter 5 of the Player's Handbook) and comes with a single key. The tumblers in this lock magically adjust to thwart burglars. Dexterity checks made to pick the lock have disadvantage.
Source: Xanathar's Guide to Everything
Wondrous Item
Common
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
DnD 5e XGE
Weapon
Common
In darkness, this held weapon sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
XGtE
Wondrous Item
Common
This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.
DnD 5e DMG
Wondrous Item
Uncommon Requires Attunement
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
DnD 5e DMG
Wondrous Item
Uncommon Requires Attunement
You gain a +1 bonus to AC and saving throws while you wear this cloak.
The statblocks of your class features
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | Fighting Style, Second Wind |
2nd | +2 | Action Surge (one use) |
3rd | +2 | Martial Archetype |
4th | +2 | Ability Score Improvement |
5th | +3 | Extra Attack |
6th | +3 | Ability Score Improvement |
7th | +3 | Martial Archetype Feature |
8th | +3 | Ability Score Improvement |
9th | +4 | Indomitable (one use) |
10th | +4 | Martial Archetype Feature |
11th | +4 | Extra Attack (2) |
12th | +4 | Ability Score Improvement |
13th | +5 | Indomitable (two uses) |
14th | +5 | Ability Score Improvement |
15th | +5 | Martial Archetype Feature |
16th | +5 | Ability Score Improvement |
17th | +6 | Action Surge (two uses), Indomitable (three uses) |
18th | +6 | Martial Archetype Feature |
19th | +6 | Ability Score Improvement |
20th | +6 | Extra Attack (3) |
Fighter Level | Feature |
---|---|
3rd | Arcane Archer Lore, Arcane Shot (2 options) |
7th | Curving Shot, Magic Arrow, Arcane Shot (3 options) |
10th | Arcane Shot (4 options) |
15th | Ever-Ready Shot, Arcane Shot (5 options) |
18th | Arcane Shot (6 options, improved shots) |
Fighter Level | Feature |
---|---|
3rd | Brute Force |
7th | Brutish Durability |
10th | Additional Fighting Style |
15th | Devastating Critical |
18th | Survivor |
Fighter Level | Damage Increase |
---|---|
3rd | 1d4 |
10th | 1d6 |
16th | 1d8 |
20th | 1d10 |
Fighter Level | Feature |
---|---|
3rd | Bonus Proficiency, Born to the Saddle, Unwavering Mark |
7th | Warding Maneuver |
10th | Hold the Line |
15th | Ferocious Charger |
18th | Vigilant Defender |
Fighter Level | Feature |
---|---|
3rd | Cavalry Weapons, Elevated Control, Versatile Combatant |
7th | Line Breaker |
10th | Flanking Maneuvers |
15th | Strategic Stride |
Fighter Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |
---|---|---|---|---|---|---|
3rd | 2 | 3 | 2 | - | - | - |
4th | 2 | 4 | 3 | - | - | - |
5th | 2 | 4 | 3 | - | - | - |
6th | 2 | 4 | 3 | - | - | - |
7th | 2 | 5 | 4 | 2 | - | - |
8th | 2 | 6 | 4 | 2 | - | - |
9th | 2 | 6 | 4 | 2 | - | - |
10th | 3 | 7 | 4 | 3 | - | - |
11th | 3 | 8 | 4 | 3 | - | - |
12th | 3 | 8 | 4 | 3 | - | - |
13th | 3 | 9 | 4 | 3 | 2 | - |
14th | 3 | 10 | 4 | 3 | 2 | - |
15th | 3 | 10 | 4 | 3 | 2 | - |
16th | 3 | 11 | 4 | 3 | 3 | - |
17th | 3 | 11 | 4 | 3 | 3 | - |
18th | 3 | 11 | 4 | 3 | 3 | - |
19th | 3 | 12 | 4 | 3 | 3 | 1 |
20th | 3 | 13 | 4 | 3 | 3 | 1 |
Name | Cost | Ammo | Damage | Weight | Range | Properties |
---|---|---|---|---|---|---|
Palm Pistol | 50g | 2g (20) | 1d8 piercing | 1 lb. | (40/160) | Light, reload 1, misfire 1 |
Pistol | 150g | 4g (20) | 1d10 piercing | 3 lb. | (60/240) | Reload 4, misfire 1 |
Musket | 300g | 5g (20) | 1d12 piercing | 10 lb. | (120/480) | Two-handed, reload 1, misfire 2 |
Pepperbox | 250g | 4g (20) | 1d10 piercing | 15 lb. | (80/320) | Reload 6, misfire 2 |
Blunderbuss | 300g | 5g (5) | 2d8 piercing | 10 lb. | (15/60) | Reload 1, misfire 2 |
Bad News | Crafted | 10g (5) | 2d12 piercing | 25 lb. | (200/800) | Two-handed, misfire 3, explosive |
Hand Mortar | Crafted | 10g (1) | 2d8 fire | 10 lb. | (30/60) | Reload 1, misfire 3, explosive |
Fighter Level Level | Feature |
---|---|
3rd | Bonus Proficiency, Fighting Spirit (5 temp. hp) |
7th | Elegant Courtier |
10th | Tireless Spirit, Fighting Spirit (10 temp. hp) |
15th | Rapid Strike, Fighting Spirit (15 temp. hp) |
18th | Strength before Death |
Player's Handbook p95, DnD Beyond
Level | Proficiency Bonus | Features | Sneak Attack |
---|---|---|---|
1st | +2 | Expertise, Sneak Attack, Thieves' Cant | 1d6 |
2nd | +2 | Cunning Action | 1d6 |
3rd | +2 | Roguish Archetype, Steady Aim (optional) | 2d6 |
4th | +2 | Ability Score Improvement | 2d6 |
5th | +3 | Uncanny Dodge | 3d6 |
6th | +3 | Expertise | 3d6 |
7th | +3 | Evasion | 4d6 |
8th | +3 | Ability Score Improvement | 4d6 |
9th | +4 | Roguish Archetype Feature | 5d6 |
10th | +4 | Ability Score Improvement | 5d6 |
11th | +4 | Reliable Talent | 6d6 |
12th | +4 | Ability Score Improvement | 6d6 |
13th | +5 | Roguish Archetype Feature | 7d6 |
14th | +5 | Blindsense | 7d6 |
15th | +5 | Slippery Mind | 8d6 |
16th | +5 | Ability Score Improvement | 8d6 |
17th | +6 | Roguish Archetype Feature | 9d6 |
18th | +6 | Elusive | 9d6 |
19th | +6 | Ability Score Improvement | 10d6 |
20th | +6 | Stroke of Luck | 10d6 |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.