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Basic Rules, pg. 159

Wolf CR: 1/4

Medium beast, unaligned
Armor Class: 13 (natural armor)
Hit Points: 11 2d8+2
Speed: 40 ft

STR

12 +1

DEX

15 +2

CON

12 +1

INT

3 -4

WIS

12 +1

CHA

6 -2

Skills: Perception +3, Stealth +4
Senses: Passive Perception 13
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.      

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 2d4+2 piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.


Created by

Arcavato.

Statblock Type

Monster

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