Ghosts of Saltmarsh
Skeletal Alchemist CR: 1/2
Medium undead, lawful evil
Armor Class: 11
Hit Points: 32 5d8+10
Speed:
30 ft
Damage Vulnerabilities: Bludgeoning
Damage Immunities: Poison
Languages: Understands all languages it knew in life but can’t speak
Challenge Rating: 1/2
( 100 XP)
Proficiency Bonus: +2
Magic Resistance. The skeletal alchemist has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The skeletal alchemist makes two Lob Acid attacks.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 4 1d6+1 slashing damage.
Lob Acid. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 5 1d8+1 acid damage.
This undead retains enough of its former self to continue its alchemical work, often on behalf of necromancers or other sinister patrons. It toils in a dark laboratory, often falling dormant for long periods of time.