+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+0 | Strength | |
+6 | Dexterity | |
+1 | Constitution | |
+2 | Intelligence | |
-1 | Wisdom | |
+6 | Charisma |
+6 | Acrobatics | DEX | |
-1 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+0 | Athletics | STR | |
+6 | Deception | CHA | |
+2 | History | INT | |
-1 | Insight | WIS | |
+3 | Intimidation | CHA | |
+2 | Investigation | INT |
-1 | Medicine | WIS | |
+2 | Nature | INT | |
-1 | Perception | WIS | |
+9 | Performance | CHA | |
+6 | Persuasion | CHA | |
+2 | Religion | INT | |
+9 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
-1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +3 | DEX | 1d4+3 | Piercing | |
Finesse, Light, Thrown | |||||
Rapier | +6 | DEX | 1d8+3 | Piercing | |
Finesse |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Player's Handbook (Woc)
0-level (Cantrip) Evocation
Player's Handbook (Woc)
0-level (Cantrip) Enchantment
Player's Handbook p221
1-level Enchantment
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
PHB p231
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longer1-level Evocation
SRD
1-level Evocation
SRD
1-level Evocation
Player's Handbook p221
1-level Enchantment
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
1-level Evocation
SRD
1-level Evocation
Player's Handbook p221
1-level Enchantment
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
1-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.