+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+5 | Strength | |
+2 | Dexterity | |
+5 | Constitution | |
-1 | Intelligence | |
+1 | Wisdom | |
-1 | Charisma |
+2 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
-1 | Arcana | INT | |
+5 | Athletics | STR | |
-1 | Deception | CHA | |
-1 | History | INT | |
+1 | Insight | WIS | |
-1 | Intimidation | CHA | |
-1 | Investigation | INT |
+1 | Medicine | WIS | |
+1 | Nature | INT | |
+1 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
-1 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Maul | +5 | STR | 2d6+3 | Bludgeon | |
Heavy, Two-Handed | |||||
2 Handaxes | +5 | STR | 1d6+3 | Slashing | |
Two weapon fighting, Light, Thrown (Range 20/60) | |||||
Javelin | +5 | STR | 1d6+3 | Piercing | |
Thrown (Range 30/120) |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Class: Barbarian Lvl-1
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: -You have advantage on Strength checks and Strength saving throws. -When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. -You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can’t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
Class: Barbarian Lvl-1
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Racial: Owlfolk
You can see in dim light within 90 feet of you as if it were bright light and in darkness as if it were dim light.
Racial: Owlfolk
Your keen senses can focus to see the presence of magic. You gain the ability to cast the Detect Magic spell, but only as a ritual. Your spellcasting ability for this spell is your choice of Intelligence, Wisdom, or Charisma. You can also cast this spell normally with any spell slots you have.
Racial: Owlfolk
Thanks to your wings, you have a flying speed equal to your walking speed. When you fall, you can use your reaction to make a Dexterity saving throw (DC 10) to stop falling and fly in place until the start of your next turn.
Racial: Owlfolk
You have proficiency in the Stealth skill.
Background: Folk Hero
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.