Drow
Type
Humanoid/(Feylid)
Ability Score Modifier
+2 Dexterity, +2 Intelligence or Charisma, -2 Strength
Size
medium
Speed
30ft.
Language
Drow begin play speaking Elven, Undercommon, and one regional language. Drow with high Intelligence scores can choose from the following languages: Abyssal, Aklo, Aquan, Draconic, Drow Sign Language, Gnome, or Goblin
Racial Traits:
- [2 RP] Elven Immunities (Ex): Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
- [2 RP] Lesser Spell Resistance (Su): Drow possess spell resistance (SR) equal to 6 plus their total number of class levels.
- [2 RP] Keen Senses (Ex): Drow gain a +2 racial bonus on Perception checks.
- [4 RP] Lesser Spell-like Abilities (Sp): Drow can cast dancing lights, darkness, and faerie fire, once each per day, using their total character level as caster level.
- [2 RP] Poison Specialty (Ex): Drow are skilled in the use of poisons and never risk accidentally poisoning themselves. In addition, all poisons that Drow inflict have their DCs increased by 1.
- [4 RP] See in Darkness (Su): Drow blood has a demonic tinge to it, allowing them to see perfectly in even supernatural darkness.
- [2 RP] Weapon Familiarity (Ex): Drow are proficient with the hand crossbow, rapier, and shortsword.
- [-2 RP] Light Blindness (Ex): As deep underground dwellers naturally, drow suffer from light blindness. Abrupt exposure to any bright light blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.