Income | 6 |
Income test | |
0 | |
Accuracy | 2 |
Communication | 3 |
LEADERSHIP: This focus helps Ade when guiding, directing, and inspiring others. | |
Constitution | 0 |
Dexterity | 1 |
Fighting | 1 |
Intelligence | 1 |
HISTORY: This focus helps Ade with knowing important events, places, items, and personalities from the past | |
Perception | 3 |
Strength | 1 |
Willpower | 2 |
SELF-DISCIPLINE: This focus helps Ade when he is trying to focus his mental energy or control his impulses and emotions. |
Melee attack (Fighting) | Ranged attack (Accuracy) | ||
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage. |
Weapon | Damage | |
---|---|---|
Pistol | 2d6+PER | |
Unarmed | 1d3+STR | |
Initiative | ||
Level | 1 | |
Experience | ||
Fortune | 20 | |
Speed (10+DEX) | 11 | |
Move (Speed) | 11 | |
Run / Charge (Speed x2) | 22 | |
Penalty (to all tests) |
Defense | 11 | |
Toughness | 0 | |
Armor Bonus | ||
Armor Type: | ||
Armor Penalty (to DEX based tests and Speed) | 0 | |
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0. |
Talent Name | Degree |
---|---|
Contactss | novice |
You can make an NPC with a Neutral or better attitude into a contact with a successful Communication (Persuasion) test. | |
INSPIRE | novice |
If you are conscious and allies are within sight of you, they gain +1 on all Willpower tests. | |
INTRIGUE | novice |
If you fail a Communication (Deception) test, you can re-roll and keep the result of the second roll. |
You rolled: 3d6+4-2 : [1,6,2]+4 = 13This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
The statblocks of your ships and vehicles