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Personal
  • Ade Akintola

  • Gender: Male
  • Age:
  • Origin: Earther
  • Background: Aristocratic
  • Social Class: Upper
  • Profession: Executive
Appearance
  • You have the build and musculature of an Earther, no mistaking it, nor the features of your Yoruban African ancestry. You have a fair amount of personal style, and enjoy dressing and presenting yourself well. That said, you tend to “dress down” just slightly on the job, artfully making sure you don’t look too good. You’re comfortable in social situations and have a natural way with people.
Drive
  • ACHIEVER: Your quality is ambition, knowing what you want and going after it. Your downfall is obsession, too focused on your goals to see anything (or anyone) else.
Goals
Relationships
  • THE CREW OF THE SOMMELIER 1: Once per game session you can get as many SP as your Relationship rating to perform any stunt that would be in-character when it comes to helping other members of the crew of the Sommelier. You choose this after you see if you succeed on a test.
Equipment
Income6
Income test
0
Abilities
Accuracy 2
 
Communication 3
LEADERSHIP: This focus helps Ade when guiding,
directing, and inspiring others.
 
Constitution 0
 
Dexterity 1
 
Fighting 1
 
Intelligence 1
HISTORY: This focus helps Ade with knowing important events, places, items, and personalities from the past  
Perception 3
 
Strength 1
 
Willpower 2
SELF-DISCIPLINE: This focus helps Ade when he is trying to focus his mental energy or control his impulses and emotions.  
Weapons
Melee attack (Fighting) Ranged attack (Accuracy)
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage.
Weapon Damage
Pistol 2d6+PER
Unarmed 1d3+STR
Notes
Misc
 Initiative
Level1
Experience
Fortune20
Speed (10+DEX)11
Move (Speed)11
Run / Charge (Speed x2)22
Penalty (to all tests)
Defense
Defense11
Toughness0
Armor Bonus
Armor Type:
Armor Penalty
(to DEX based tests and Speed)
0
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0.
Conditions
Talents
Talent Name Degree
Contactss novice
You can make an NPC with a Neutral or better attitude into a contact with a successful Communication (Persuasion) test.
INSPIRE novice
If you are conscious and allies are within sight of you, they gain +1 on all Willpower tests.
INTRIGUE novice
If you fail a Communication (Deception) test, you can re-roll and keep the result of the second roll.
Notice
Note: When you click one of the roll buttons, you will get output like this:
You rolled: 3d6+4-2 : [1,6,2]+4 = 13
This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
In a tied opposed test, the person with the higher score on the drama die wins.
The Expanse RPG © Green Ronin Publishing
The Expanse Sheet v1.05, made by Tillerz - updated: 2024-09-19

The statblocks of your ships and vehicles

Sommelier(Grendel Class Light Freighter) (Spaceship)
Details
  • Type LIght Freighter
  • Size Large (50 meters long)
  • Drive Epstein, Thrusters
  • Sensors 2
  • Hull 2d6
  • Crew 2(8)
  • Crew Role
  • Role Test
Flaws
  • Aging
Qualities
  • Reduced Crew Requirements
Notes
  • The Surrey
    Deck plan of The Surrey freighter.
The Expanse RPG © Green Ronin Publishing - The Expanse Ship Sheet v1.01, made by Tillerz - Updated: 2024-09-19

Created by

kasaubon.

System

Expanse RPG

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