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Personal
  • Casey Khatri

  • Gender: Female
  • Age:
  • Origin: Martian
  • Background: Labourer
  • Social Class: Lower
  • Profession: Soldier
Appearance
  • You’re tall (even for a Martian) and in great shape, with the features of your South Asian Indian ancestors, but the distinctive twang of a Mariner Valley accent by way of Texas. You have an easy smile and you like to think you’re friendly, if only people will see that you know how to get things done in the most efficient way. You tend to spend off time either exercising or tinkering, and your technical know-how has helped you out at least as much as your knack for knocking heads.
Drive
  • BUILDER: Your quality is organization, figuring out how to structure things so they work. Your downfall is stubbornness, so caught up in structure that you lose flexibility.
Goals
Relationships
  • THE CREW OF THE YOUR SHIP 1: Once per game session you can get as many SP as your Relationship rating to perform any stunt that would be in-character when it comes to helping other members of the crew of the your ship. You choose this after you see if you succeed on a test.
Equipment
Income2
Income test
0
Abilities
Accuracy 2
 
Communication 0
 
Constitution 2
 
Dexterity 2
 
Fighting 3
BRAWLING: This focus shows Casey’s proficiency in fighting unarmed, from bare-knuckle boxing to various styles of martial arts.  
Intelligence 0
ENGINEERING: This focus helps Casey when making, repairing, and maintaining technological items as well as knowledge of the principles and practicalities of their design and development.  
Perception 1
 
Strength 3
MIGHT: This focus helps Casey with feats of raw power, such as lifting or holding up heavy objects.  
Willpower 1
 
Weapons
Melee attack (Fighting) Ranged attack (Accuracy)
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage.
Weapon Damage
Pistol 2d6+PER
Unarmed 1d6+STR
Notes
Misc
 Initiative
Level1
Experience
Fortune20
Speed (10+DEX)12
Move (Speed)12
Run / Charge (Speed x2)24
Penalty (to all tests)
Defense
Defense12
Toughness2
Armor Bonus
Armor Type:
Armor Penalty
(to DEX based tests and Speed)
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0.
Conditions
Talents
Talent Name Degree
Grappling Style novice
If you fail an opposed Fighting (Grappling) test to avoid being grappled, you can re-roll it and keep your second roll.
Maker novice
You can use Intelligence (Engineering) to make items with the appropriate tools and materials.
Striking Style novice
Your unarmed attacks do a base 1d6 damage.
Notice
Note: When you click one of the roll buttons, you will get output like this:
You rolled: 3d6+4-2 : [1,6,2]+4 = 13
This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
In a tied opposed test, the person with the higher score on the drama die wins.
The Expanse RPG © Green Ronin Publishing
The Expanse Sheet v1.05, made by Tillerz - updated: 2024-09-19

The statblocks of your ships and vehicles

Sommelier(Grendel Class Light Freighter) (Spaceship)
Details
  • Type LIght Freighter
  • Size Large (50 meters long)
  • Drive Epstein, Thrusters
  • Sensors 2
  • Hull 2d6
  • Crew 2(8)
  • Crew Role
  • Role Test
Flaws
  • Aging
Qualities
  • Reduced Crew Requirements
Notes
  • The Surrey
    Deck plan of The Surrey freighter.
The Expanse RPG © Green Ronin Publishing - The Expanse Ship Sheet v1.01, made by Tillerz - Updated: 2024-09-19

Created by

Gavken.

System

Expanse RPG

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