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Personal
  • Izzy Moon

  • Gender: Female
  • Age: 25
  • Origin: Belter
  • Background: Urban (Station)
  • Social Class: Lower
  • Profession: Technician
Appearance
  • Your heritage is predominantly Korean and Brazilian, and you have the long, lanky build of someone born and raised in microgravity.
    You tend to dress more for comfort and practicality than style, going for a utility jumpsuit over a T-shirt, for example. You usually have a toolkit close at hand and useful small tools in your various pockets.
Drive
  • REBEL: Your quality is innovation, the ability to look at things from angles no one else has considered. Your downfall is defiance, a dislike of conformity, conventionality, and doing what you’re told.
Goals
Relationships
  • THE CREW OF THE YOUR SHIP 1: Once per game session you can get as many SP as your Relationship rating to perform any stunt that would be in-character when it comes to helping other members of the crew of the your ship. You choose this after you see if you succeed on a test.
Equipment
Income2
Income test
0
Abilities
Accuracy 3
 
Communication 1
 
Constitution 0
 
Dexterity 3
 
Fighting 1
 
Intelligence 3
TECHNOLOGY: This focus helps Izzy with knowledge of the design and operation of technology, particularly computers.  
Perception 1
 
Strength 1
 
Willpower 2
 
Weapons
Melee attack (Fighting) Ranged attack (Accuracy)
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage.
Weapon Damage
Pistol 2d6+PER
Unarmed 1d3+STR
Notes
Misc
 Initiative
Level1
Experience
Fortune2
Speed (10+DEX)12
Move (Speed)12
Run / Charge (Speed x2)24
Penalty (to all tests)
Defense
Defense13
Toughness0
Armor Bonus2
Armor Type:
Armor Penalty
(to DEX based tests and Speed)
-1
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0.
Conditions
Talents
Talent Name Degree
Hacking novice
Gain an extra piece of info from Intelligence tests involving tech and use Intelligence (Technology) for investigation.
Improvisation novice
You can make an ability test requiring a specific focus even if you don’t have it.
Misdirection novice
Make a Communication test against an opponent’s Willpower(Self-Discipline). If you win, your opponent cannot perform stunts until the end of your next turn.
Notice
Note: When you click one of the roll buttons, you will get output like this:
You rolled: 3d6+4-2 : [1,6,2]+4 = 13
This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
In a tied opposed test, the person with the higher score on the drama die wins.
The Expanse RPG © Green Ronin Publishing
The Expanse Sheet v1.05, made by Tillerz - updated: 2024-09-19

The statblocks of your ships and vehicles

Sommelier(Grendel Class Light Freighter) (Spaceship)
Details
  • Type LIght Freighter
  • Size Large (50 meters long)
  • Drive Epstein, Thrusters
  • Sensors 2
  • Hull 2d6
  • Crew 2(8)
  • Crew Role
  • Role Test
Flaws
  • Aging
Qualities
  • Reduced Crew Requirements
Notes
  • The Surrey
    Deck plan of The Surrey freighter.
The Expanse RPG © Green Ronin Publishing - The Expanse Ship Sheet v1.01, made by Tillerz - Updated: 2024-09-19

Created by

WhetstoneWarrior.

System

Expanse RPG

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