Income | 4 |
Income test | |
0 | |
Accuracy | 2 |
Communication | 0 |
Constitution | 1 |
Dexterity | 3 |
PILOTING: This focus helps Nico when operating vehicles that move in three dimensions like aircraft, drones, and spaceships. | |
Fighting | 2 |
Intelligence | 1 |
Perception | 2 |
SEARCHING: This focus helps Nico with finding things that are hidden or obscured, such as hidden compartments. | |
Strength | 1 |
Willpower | 1 |
Melee attack (Fighting) | Ranged attack (Accuracy) | ||
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage. |
Weapon | Damage | |
---|---|---|
Pistol | 2d6+PER | |
Unarmed | 1d3+STR | |
Initiative | ||
Level | 1 | |
Experience | ||
Fortune | 20 | |
Speed (10+DEX) | 13 | |
Move (Speed) | 13 | |
Run / Charge (Speed x2) | 26 | |
Penalty (to all tests) |
Defense | 13 | |
Toughness | 1 | |
Armor Bonus | ||
Armor Type: | ||
Armor Penalty (to DEX based tests and Speed) | ||
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0. |
Talent Name | Degree |
---|---|
Fringer | novice |
Other characters suffer a –2 penalty to test to find information about you or your activities. | |
PILOT | novice |
Starting up a vehicle is a free action for you and you can perform Dexterity (Driving or Piloting) tests as minor actions. | |
PISTOL STYLE | novice |
You gain a +1 bonus to damage with pistols against targets closer than 6 meters. |
You rolled: 3d6+4-2 : [1,6,2]+4 = 13This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
The statblocks of your ships and vehicles