(Improvised Weapons)
Anything that can be picked up and swung at the enemy, plus a few odds and ends.
Name | Skill | DAM | CRT | RNG | En | Price | Rarity | HP | Special |
---|---|---|---|---|---|---|---|---|---|
Improvised (Small) | M | Bwn+1+h | 5 | E | 1 | N/A | 0 | 0 | Limited Ammo 2; Destroyed with hh; Quiet (Q); Fragile |
Improvised (Medium) | M | Bwn+2+h | 5 | E | 3 | N/A | 0 | 0 | Limited Ammo 5; Destroyed with hh; Quiet (Q); Two-handed; Versatile; Fragile |
Improvised (Large) | M | Bwn+3+h | 5 | E | 4 | N/A | 0 | 0 | Destroyed with hh; Quiet (Q); Cumbersome 3; Two-handed; Fragile |
Welder | M | 5 | 3 | E | 4 | $100 | 3 | 0 | d = Crit on wielder; Breach 1; Decay 1; High Maintenance; Limited Ammo 3; Cumbersome 3; Factory; Fragile |
Fire Extinguiser If using as a Melee weapon, see 'Improvised (medium)' | R:L | 0 | - | E | 3 | $100 | 2 | 0 | Blinding; Reach; Autofire; Blast 0; Burn 1; Two-handed; Lead; Magical; Limited Ammo 1; Fragile; Factory |
Industrial CircSaw | M | Bwn+1 | 2 (min 50) | E | 4 | $100 | 3 | 0 | d = Crit on wielder; Inaccurate 2; Pierce 2; aaa = Decay (Coordination Barbed 2; Two-handed; High Maintainence; Fragile; Cumbersome 2; Unwieldy 2; Factory |