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Scout

Medium humanoid, any
Armor Class 13 (Leather Armour)
Hit Points 16 ( 3d8+3 )
Speed 30ft

STR
11 0
DEX
14 +2
CON
12 +1
INT
11 0
WIS
13 +1
CHA
11 0

Skills Nature +4, Perception +5, Stealth +6, Survival +5
Senses Passive Perception 15
Languages Any One Language (Usually Common)
Challenge 1/2


Keen Hearing and Sight: The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.


Actions

Multiattack: The scout makes two melee attacks or two ranged attacks.   Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.   Longbow: Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.


 

Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.


Created by

Cooledcross.

Statblock Type

Monster / Creature

Link/Embed