Race Features:
ASI Tabaxi: +2 STR +1 CON
Cat’s Claws
You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Cat’s Talent
You have proficiency in the Perception and Stealth skills.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Feline Agility
Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
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Origin:
Otrar:
Si rumora che Otrar fosse la casa dei giganti, questo rende i suoi abitanti più saggi. +1 Wisdom
I campi, le foreste, la città sono in tono con la natura. Skill Proficiency - Nature
Soldato in Allenamento:
Skill proficiency - Intimidation
Gudagni proefficienza con un'arma Martial a tua scelta, se hai già proefficienza con tutte le armi di tipo Martial, puoi scegliere un'arma e guadagni un +1 nel Damage roll (Greatsword)
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Livello 1:
Fighting Style:
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
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Livello 2:
Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
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Livello 3:
Sub-Class: Battlemaster
Superiority Dice: 4 - d8
manouver DC: 8 + Prof(3) + STR(4) = 15
Student of War:
At 3rd level, you gain proficiency with one type of artisan’s tools of your choice. (Woodcarver's Tools)
Manouvers:
Feinting Attack
You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. You have advantage on your next attack roll against that creature this turn. If that attack hits, add the superiority die to the attack’s damage roll.
Grappling Strike
Immediately after you hit a creature with a melee attack on your turn, you can expend one superiority die and then try to grapple the target as a bonus action (see the Player’s Handbook for rules on grappling). Add the superiority die to your Strength (Athletics) check.
Precision Attack
When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.
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Livello 4:
ASI Livello 4: Feat: Skill Expert: +1 STR , Prof: Persuasion , Expertise: Athletic
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Livello 5:
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
Features & Traits