Medium human ranger,
Armor Class: 24 (Mithral Half Plate +2 + Dex + Loa blessing)
Hit Points: 184 ( 10 + 19d10 + 60)
Speed:
40 ft
Saving Throws: Strength +7, Dexterity +12
Skills:
- Survival
- Stealth
- Perception
- Athletics
- Guitar
- Insight
Damage Resistances: Poison, Fire
Condition Immunities: Charmed, Frightened, Poisoned
Languages: Common, Elven, Goblin, Giant
Proficiency Bonus: +6
Spells Known: 13 (Lao blessing for additional 2):
- Speak with animals
- Hail of Thorns
- Silence
- Darkvision
- Nondetection
- Wind Wall
- Locate Creature
- Stoneskin
- Commune with Nature
- Tree Stride
- Detect Magic
- Lesser Restoration
- Speak with Plants
Spell Slots:
- Level 1 - 4
- Level 2 - 3
- Level 3 - 3
- Level 4 - 3
- Level 5 - 2
- Favoured enemy (Human, Hobgoblin; advantage on track rolls)
- Favoured enemy (Giant; advantage on track rolls)
- Favoured enemy (Undead; advantage on track rolls)
- Natural Explorer (forest; x2 proficiency bonus for intelligence or wisdom skill rolls)
- Natural Explorer (mountain; x2 proficiency bonus for intelligence or wisdom skill rolls)
- Natural Explorer (grassland; x2 proficiency bonus for intelligence or wisdom skill rolls)
- Fighting Style (archery; +2 attack roll)
- Primeval Awareness (works on favoured enemies, aberrations, elementals, fey, fiends)
- Extra Attack
- Lands Stride (ignore movement penalties)
- Hide in Plain Sight
- Vanish (use bonus action to hide)
- Feral senses (blindsight)
- Foe Slayer (1x round add wisdom bonus to attack or damage roll against favoured enemy)
- Horde breaker (1x turn make 1 extra attack against another creature within 5")
- Escape the Horde (AOO against Zocc Merr have disadvantage)
- Volley multiattack (Use action to make 1x attack against all creatures within 10" of one point)
- Uncanny Dodge (reaction to halve damage from one attack against ZM if he can see the attacker)
- Advantage save vs spells (from Scarab of Protection)
Actions
Multiattack:
- Longbow (x2) +14 attack, d8+8 (150"/600") + Oathbow sworn enemy
- Sword (x2) +9 attack, d8/d10 +3
Reactions
- Kinsugi (1x long rest, armour gains +2 for d3+1 turns)
Legendary Actions
- 3x long rest use bonus action to heal 6d4 hp or eliminate 1 level of exhaustion
- Oathbow (make a creature a sworn enemny, gain advantage on attack rolls and add 3d6 piercing damage)*
- Mithral Half Plate +2
- Scarab of Protections*
- Perapt of Wound Closure
- Loa blessing (+2 known spells)
- Baron Semedi Blessing (3x LR maximum damage vs undead)
- 2x sending stones (2 of his closest confidants have the other)