| +4 |
Strength
Modifier
|
---|---|---|
| +1 |
Dexterity
Modifier
|
| +3 |
Constitution
Modifier
|
| +1 |
Intelligence
Modifier
|
| +0 |
Wisdom
Modifier
|
| +0 |
Charisma
Modifier
|
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
Save | Total | Mod | Prof | Item | Prof. Bonus | |
---|---|---|---|---|---|---|
Fortitude (CON) | 9 | 3 | 6 | 0 | 4 | |
Reflex (DEX) | 5 | 1 | 4 | 0 | 2 | |
Will (WIS) | 6 | 0 | 6 | 0 | 4 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
Scimitar | 1d20+8 | 1d6+4 | Slashing |
---|---|---|---|
Dagger | 1d20+8 | 1d4+4 | Piercing |
Javelin | 1d20+5 | 1d6+4 | Piercing |
---|
Total | Prof. Mod | Att. Mod | Item Mod | Armor Mod | ||
---|---|---|---|---|---|---|
+1 | Acrobatics (dex) | 1 | 0 | |||
+1 | Arcana (int) | 1 | 0 | |||
+8 | Athlethics (str) | 4 | 4 | 0 | ||
+5 | Crafting (int) | 4 | 1 | 0 | ||
+0 | Deception (cha) | 0 | 0 | |||
+0 | Diplomacy (cha) | 0 | 0 | |||
+4 | Intimidation (cha) | 4 | 0 | 0 | ||
+7 | Lore: warfare | 6 | +1 | 0 | ||
+4 | Medicine (wis) | 4 | 0 | 0 | ||
+0 | Nature (wis) | 0 | 0 | |||
+1 | Occultism (int) | 1 | 0 | |||
+0 | Performance (cha) | 0 | 0 | |||
+4 | Religion (wis) | 4 | 0 | 0 | ||
+5 | Society (int) | 4 | 1 | 0 | ||
+1 | Stealth (dex) | 1 | 0 | |||
+0 | Survival (wis) | 0 | 0 | |||
+1 | Thievery (dex) | 1 | 0 |
Total | Key | Prof | |
---|---|---|---|
4 | 0 | 4 |
Total | Base | Key | Prof |
---|---|---|---|
14 | 10 | 0 | 4 |
Per Day | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Current |
Statblocks for your Feats and Ability.
Statblocks for your spells.
Traditions | Components | |||
---|---|---|---|---|
divine | somatic verbal | |||
Cast | Range | Target | Duration | Saving Throw |
2 actions | 60 ft | 1 Creature | Instant | - |
Description | A blazing band of fire arcs through the air. Make a spell attack roll. The ray deals 2d6 fire damage. Critical Success The ray deals double damage and 1d4 persistent fire damage. Success The ray deals full damage. Heightened (+1) The ray’s initial damage increases by 2d6, and the persistent fire damage on a critical success increases by 1d4. |
Traditions | Components | |||
---|---|---|---|---|
divine | somatic | |||
Cast | Range | Target | Duration | Saving Throw |
1 action | Touch | Living creature or Undead | Instant | Fort Save |
Description | Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round. Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6. |