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Professor Shelton Haelstrom

9 Level (0/64000 XP for level-up) Sage Background Tortle Race / Species / Heritage Chaotic Good Alignment
Wizard
Level 9
Hit Dice: 9/9
1d9+2 Class 1

STR
12
+1
DEX
8
-1
CON
14
+2
INT
18
+4
WIS
10
+0
CHA
12
+1
65
Hit Points
-2
Initiative (DEX)
20
Armor Class (AC)
+4
Prof. Bonus
30/30
Speed (walk/run/fly)
4 / 4
Arcane recovery
1 / 1
Transmuter stone
4 / 4
Proffesy Will Help!
10 / 10
Experimental Elixers
+8 Expertise Bonus
+4 Proficiency Bonus
+2 Strength
-2 Dexterity
+9 Constitution
+15 Intelligence
+3 Wisdom
+2 Charisma
saving throws
-1 Acrobatics DEX
+2 Animal Handling WIS
+16 Arcana INT
+3 Athletics STR
+3 Deception CHA
+16 History INT
+2 Insight WIS
+3 Intimidation CHA
+16 Investigation INT
skills
+2 Medicine WIS
+9 Nature INT
+2 Perception WIS
+3 Performance CHA
+3 Persuasion CHA
+16 Religion INT
-1 Sleight of Hand DEX
+6 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Professor Shelton Haelstrom is fluent in Common, Draconic, Infernal, Primordial, & Sylvan.

Haelstrom is also Proficient in Alchemy tools, and nothing else. 

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Tortle package

Tortle

ability score increase: Strength +2, Wisdom +1
age: 300
alignment: mostly lawful, mostly good
Size: Medium
speed: 30 ft
Languages: common, Aquan
sub races:

race features:
Claws: Your claws are natural weapons, wich you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your strength modifier, instead of the bludgeoning damage normal for an unarmed strike   Hold Breath: you can hold your breath for 1 hour at a time. Tortles aren't natural swimmer but they can remain underwater for some time before needing to come up for air. Natural Armor: Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however ; it gives you a base AC of 17 (Your Dexterity modifier doesn't affect this number). You gain no benefits from wearing armor, but if you are wielding a shield, you can add the shields bonus as normal.   Shell Defense: You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, you can't take reaction, and the only action you can take is a Bonus action to emerge from your shell.   Survival instinct: you gain proficiency in the Survival skill. Tortles have finely honed survival instincts.
Tortle are large tortoise like humanoids, not to be confused with seaturtles

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