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Khajiit

6 Level (0/23000 XP for level-up) Way of the Shadow Background Tabaxi Race / Species / Heritage Alignment
Monk
Level 6
Hit Dice: 6/6
1d8+1 Class 1

STR
10
+0
DEX
18
+4
CON
12
+1
INT
10
+0
WIS
16
+3
CHA
6
-2
39
Hit Points
+4
Initiative (DEX)
17
Armor Class (AC)
+3
Prof. Bonus
40/80/-
Speed (walk/run/fly)
6 / 20
Ki
+6 Expertise Bonus
+3 Proficiency Bonus
+3 Strength
+7 Dexterity
+1 Constitution
+0 Intelligence
+3 Wisdom
-2 Charisma
saving throws
+7 Acrobatics DEX
+6 Animal Handling WIS
+0 Arcana INT
+0 Athletics STR
-2 Deception CHA
+0 History INT
+3 Insight WIS
-2 Intimidation CHA
+0 Investigation INT
skills
+3 Medicine WIS
+0 Nature INT
+6 Perception WIS
-2 Performance CHA
-2 Persuasion CHA
+0 Religion INT
+4 Sleight of Hand DEX
+7 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Claws +4 DEX 1d6+4 Slashing
 Monk
Quarterstaff +4 DEX
 Monk
Attacks
Cloack of displacement
Dragon'S Wrath: +2 and extra 2d6 of dragon'S fire dmg
  • on crit. each creature within 5 feet takes 5 dmg
  • 30-foot cone 8d6 dmg, DC 16 DEX for half dmg

  • Polymorph ring into a raven, one per day. // After I touch a creature, I have advantage on the next attack.

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
    Undercommon
    Common

    Languages & Proficiencies
    Gloomy and shabby. Likes kids and small animals, but despises adults, who considers rotten, devoid of inocence. Killing them is making them and the world a favour. Works better alone. Anticharismatic presence.

    Personality Traits
    Death, children and smol animals

    Bonds
    Anticharismatic

    Flaws


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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    Tabaxi

    ability score increase: Your Dexterity score increases by 2, and your Charisma score increases by 1.
    age: Tabaxi have lifespans equivalent to humans.
    Size: Medium
    speed: 30ft
    Languages: You can speak, read, and write Common and one other language of your choice.
    race features:
    Darkvision. You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.   Cat's Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Cat's Talent. You have proficiency in the Perception and Stealth skills.

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    Created by

    Jerrah.

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