Creuss
Starting Abilities
1 |
2 |
2 |
1 |
3 |
2 |
BR |
AG |
INT |
CUN |
WILL |
PR |
- Starting Wound Threshold: 7 + Brawn
- Starting Strain Threshold: 12 + Willpower
Special Abilities
- Starting Skills: A Creuss starts with one rank in Vigilance. They obtain this rank before spending experience points, and they may not increase Vigilance above rank 2 during character creation.
- Incorporeal: Your character lacks corporeal presence. When wearing sealed armor or an environmental suit, your character acts as normal. However, when not wearing armor, when your character makes Brawn-or Agility-based checks, increase the difficulty by 2. When a corporeal character makes a Brawn-or Agility-based check targeting your character, increase the difficulty by 2. Your character increases their soak by their Willpower (in addition to their Brawn). Your character can move through most mundane types of difficult and impassable terrain without penalty but cannot stop inside solid surfaces. Outside of the Shaleri anomaly or their home dimension, your character suffers 1 strain at the end of each of their turns. If this causes them to exceed their strain threshold, they suffer one Critical Injury at the end of each of their turns as well, until they are able to return to a habitable environment. In addition, your character does not need to eat, breathe, or sleep and is immune to poisons and toxins.
- Insubstantial Form: Creuss do not gain the benefits of healing wounds with dermal sealers (painkillers) or Medicine checks. Creuss do heal wounds and strain naturally by resting. In addition, when they make a check to heal strain at the end of an encounter, they may spend a to heal 1 wound (and may spend multiple a to do so), and they may spend a equal to a Critical Injury’s severity (or t) to heal a Critical Injury.
- Ethereal Awareness: Once per session as an out-of-turn incidental, you may spend a Story Point to have your character become aware of everything that is currently within long range of your character (this includes concealed enemies, hidden passageways, and what is behind sealed doors).
- Your character starts the game with a sealed environmental suit.
Source
Embers of the Imperium: 22