Human (EotI)
Starting Abilities
2 |
2 |
2 |
2 |
2 |
2 |
BR |
AG |
INT |
CUN |
WILL |
PR |
- Starting Wound Threshold: 10 + Brawn
- Starting Strain Threshold: 10 + Willpower
Special Abilities
- Starting Skills: A Human starts with one rank in each of two non-career skills. They obtain this rank before spending experience points, and they may not increase either of those skills above rank 2 during character creation.
- Endurance Predator: When a Human makes a check to heal strain at the end of an encounter, they heal 1 additional strain.
- Adaptable: Once per session when your character makes a skill check, you may spend a Story Point to use any skill with the check (the check still uses the original characteristic).
Source
Embers of the Imperium: 26